» StringrayMarcher - Molecular Level Solutions Teaser
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StringrayMarcher - Molecular Level Solutions Teaser

credits Juan Hurlé, Dj Stingray 313

Real Time generative graphics by Juan Hurle, made with love in VVVV using Vl.Audio and the HLSL Language.

Music: Dj Stingray 313
Label: Micron Audio
Lettering : Leiras Ownlife
Stingray 3d Model based on Nicholas DaRocha

Thanks to Zoey Lee, Everyoneishappy, Inigo Quilez, evvvvil, Frankenburger, Shane, the VVVV Team, and the whole shadertoy community for sharing their invaluable knowledge and expertise, without it, this project could have never been completed.
And of course my gratitude goes to the man / dj / superhero : Sherard Ingram aka the DJ Stingray 313

juanhurle, Monday, Oct 18th 2021 Digg | Tweet | Delicious 0 comments  
  • 1

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Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1