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PITCH! is an immersive experience that will excite visitors of all ages, while providing the basis for a range of educational curricula for visiting school groups, youth sports teams and other youth development organizations.
Sited within the Yogi-Berra-Museum’s 800-square foot atrium, PITCH! allows visitors to face off against an animated batter and catcher displayed on a video wall. When players throw a soft rubber ball against the wall, the installation tracks the ball’s measured velocity as well as the accuracy of the pitch (“strike” or “ball.”) The animated characters on screen react to each pitch in keeping with the rules of the game, with the batter swinging at “good” pitches and passing on balls, and the catcher delivering an apt “Yogi-ism” as appropriate. Players can compare throwing speeds, which will flash on screen after each pitch.
I love non-standard game mechanics!
Concept, production and video: VOLNA
Music and sound design: Sergey Kostyrko
Electronics assembly: Alexey Belyakov
Camera/photo: Polina Korotaeva, VOLNA
Special thanks: Artem Zotikov, Viktor Smolenskiy, William Cohen
Project commissioned by Roots United for Present Perfect Festival 2018
© VOLNA (2018)
The audiovisual installation "Rotor" was inspired by the idea of a time machine. While our creation does not transport people to the past or the future, it does something nearly as impossible in the information age: It helps viewers stay in and more fully experience the present moment, embedding them in a kind of permanent present, by watching the imaginary rotation of a light cylinder. Its shape is inspired by the so called Tipler cylinder time-machine concept, which is based on the assumption that an infinitely long cylindrical material volume rotating along its longitudinal axis could create certain space and time warps, making time travel possible.
credits Banco Santander, Edt eventos,otucinema,romera,colorsound,Augmented Laser,vvvv, vl
credits thanks to robert willner & marco ritter for their >> Weekend Workshop 'DX11.particles'@ NODE17 Forum for Digital Arts << ..and for the bad english so that I also understood everything (which is not always the case for workshops). DX11.Particles::great stuff! two years ago I started with dottore´s dx9 gpu particles shader library. very complicated to handle. but my gpu partially burned off because of a piece of advice that I did not quite understand. and that was it with dx9 particles. <<>> music :: stavroz - merci éclair
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