» Video Input
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Video Input

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Cameras with a WDM driver

Related nodes

VideoIn (DShow9)
VideoIn (EX9.Texture)

VideoTexture (EX9.Texture VMR9)
VideoTexture (EX9.Texture VMR9 YUVMixingMode)

Standard cameras (those with a WDM driver) can be simply accessed via the the Driver pin of the VideoIn (DShow9).

Use the VideoTexture (EX9.Texture VMR9) connected to the VideoIn's Video output pin to retrieve the video texture which can be:

Examples in your vvvv\girlpower\ directory:

  • Video

See also:

Cameras with a proprietary API

Related nodes

uEyeCam (Devices)

Professional cameras can typically be accessed via a propietary API. Those can be implemented in a plugin like it was done for the uEyeCam (Devices).

The Image Pack provides support for some more cameras (including Canon EOS, Point Grey, PlayStation Eye).

See also:

Capture Cards

Capture Cards either come with a WDM driver or a proprietary API. In the first case simply use the  VideoIn (DShow9) to access them, in the second case you'll have to write your own plugin in order to to implement the API.

Blackmagic Design DeckLink

Legacy

For (legacy) analog capture cards based on a bt878 or compatible chip this common WDM driver is available:
http://btwincap.sourceforge.net/

See also:

Deinterlacing

Related nodes

VideoTexture (EX9.Texture VMR9 YUVMixingMode)
Cheater (DShow9)

The VideoTexture (EX9.Texture VMR9 YUVMixingMode) provides deinterlacing functionality. If it does not work have a look at the helppatch of Cheater (DShow9) that may be able to do some magic for you.

anonymous user login

Shoutbox

~2d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~7d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~2d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~10d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~13d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~21d ago

ravazquez: Happy new year!

~21d ago

sunep: Happy new year everyone!

~25d ago

ggml: confirmed. thanks

~25d ago

david: @ggml fixed. please try again.

~25d ago

joreg: @ggml confirmed. we'll investigate..