» VideoTexture (EX9.Texture VMR9 YUVMixingMode)
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VideoTexture (EX9.Texture VMR9 YUVMixingMode)

Help Requires Windows > XP SP2. Renders video on a texture. Depending on graphics card optionally allows deinterlacing and color transformations.
Author vvvv group

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about VideoTexture (EX9.Texture VMR9 YUVMixingMode)

Explanations of the pins


Configuration inputs

Descriptive Name


Inputs

Video

Brightness

Contrast

Hue

Saturation

Deinterlace Mode

Texture Size Mode

Wait for every Nth frame

setting waitforframe to 1 will make vvvv wait until the videoframe is there. this usually makes sense, but it will slow down your patch to the frame rate of the video.


Outputs

Texture Out

Average Framerate

Average Sync Offset

Standard Deviation Sync Offset

Frames drawn

Frames dropped

Jitter


FAQ

Does the videotexture buffer?

no, it will just display the current frame of the video. it uses directshow to play back the video, so in case directshow does not deliver the right frame in time, it will not be there.


Hints

You cant stream two HuffYuvs with different codec settings

be aware, that HuffYuv only supports 4:3 or 5:4 frameratio and you cant stream two (or more) HuffYuvs with different codec settings (like left, gradient or median), that wont work.

anonymous user login

Shoutbox

~1d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~1d ago

sinao: one side

~1d ago

sinao: How to apply texture only on one of a cube?

~2d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~6d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~6d ago

microdee: what's BC7?

~6d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows