» Store
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Store

Welcome to the Store

  • If you're using any of the contributions listed below, check their licensing.
  • If you're developing a contribution and want (commercial) users to pay for it, then add it to this page. Note that you're still responsible for your own payment/invoicing/support workflow.
  • If you're missing a specific contribution don't hesitate to start a feature request.
  • For commercial vvvv licensing still see: Licensing

Customers and vendors enter the store at their own risk! The vvvv group cannot be held responsible for any claims. For more details read Introducing: The Store

DX11.Particles

Author: tmp
Licensing per PC: €249

This pack is a collection of tools and techniques to handle a lot of particles on the GPU. It also includes tools for dealing with depth cameras like Kinect 1 or 2.

Download
Sources on Github
Buy License for commercial use.

vvvv-Message

Author: velcrome of intolight
Licensing per PC: €42 (to answer your needs)

This node pack defines a new Message data link and c# type. Its primary purpose is to help you retain data and performance control if your vvvv project turns bigger than expected, without adding redundant and confusing links. Message can help to establish communication between threads or even other applications.

Download
Sources on Github
Buy License for commercial use.

DX11 Imagesequence Player

Author: NSYNK Gesellschaft für Kunst und Technik mbH, arturo
Licensing: 400€ per project per machine

Ultra-HighEnd video playback performance for vvvv / dx11.

The player is designed to deliver the highest bandwidth of uncompressed and block-compressed image sequences. It copies image data directly to GPU memory and does all byteswizzling and padding in computeshaders, no CPU involved. The data rate is limited only by memory bandwidth and bus speed. With the right hardware more than 2x 4Kp60 of uncompressed video is possible, which means data rates of up to 5GB/sec.

Threads are completely decoupled, leaving the v4 mainloop untouched even of the heaviest data streams.

Supported Formats:
TGA
DPX up to 10bit per channel
BC1, BC3, BC5, BC6, BC7

Buy License and email for Download

OptiTrack Motiontracking

Author: NSYNK Gesellschaft für Kunst und Technik mbH, Nils Weger
Licensing: 1.000€ per commercial project. Free for non-commercial use

Nodeset to read data about markers, rigid bodys and tracking statistics from an Optitrack Motive server.

Contact us to receive a download link. To obtain a free version, please submit a short project description.

Buy License and email for Download

DX11 BlackmagicDesign Decklink VideoIn

Author: NSYNK Gesellschaft für Kunst und Technik mbH, vux
Licensing: 666€ per project. Free for non-commercial use.

After literallly hundreds of hours of development and testing this is finally a videocapture soultion we consider safe to use across all scenarios. No queing up of frames with high GPU / high CPU or heavily mixed loads. Mainloop jitter doesn’t cause framedrops.

Use multiple inputs and multiple cards at the same time. Implicit or explicit colorspace conversion.

Buy License and email for Download

Demolition Media Hap Player

Author: lev of Demolition Studios
Licensing:
Companies: 200€ per project per machine
Individual: 100€ per project per machine

Powerful GPU video playback solution. Specially developed to smoothly play tons of videos within vvvv/dx11.
4k, 8k, 10k. Limit is only your PC capabilities.

Download
Buy License

Content Management System

Author: u7angel of wirmachenbunt
License: €500 per machine (plus VAT)

Enter the exciting world of content management ;)
Seriously, if you have a large project, with lot's of information, texts and media, you might want to manage that in a less painful way than using folders and XML files. Maybe you even want the texts to be pre-rendered. And i guess you want a safe and simple interface for your customer to let them enter the information themselves.
Then you probably fancy a content management system like this. Get a coffee or two and check out the introduction video.

Buy License for commercial use.


^

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk