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demo 57 effect 146 misc 44 module 208 pack 35 plugin 159 tool 64 tutorial 38

2d 15 3d 16 3d mapping 2 3D object 2 ableton-live 2 agents 2 Akai 3 align 2 analysis 2 Android 3 animation 14 APC40 2 api 3 application 3 arduino 12 art-net 3 artnet 2 ascii 2 asset 2 astronomy 2 audio 4 audio reactive 3 automata 3 automate 2 b-spline 2 background 4 BlackMagic 2 Blender 3 blur 6 boids 3 boolean 2 box2d 3 boygroup 2 BRDF-texture 2 buffer 3 bullet 4 button 3 C++ 2 calibration 2 camera 14 chaos 2 character 2 circle 2 clock 6 cmake 2 collision 2 collision detection 2 color 12 compositing 2 compute shader 6 contour 3 contrast 3 control 2 controller 6 convert 2 converter 2 cubemap 3 curve 2 CV 2 damper 2 data 4 dataflow 2 dds 4 debug 4 deffered 2 delaunay 4 demo 4 depth 6 depthbuffer 2 design 4 device 15 Devices 2 dictionary 2 directional-light 5 directx 3 dispersion 2 displacement 4 Distance 2 distortion 2 dmx 15 documentation 2 DoF 2 dope 2 drag and drop 2 dx11 63 dx9 2 dx9/ex9 5 Dynamic Plugin 3 edge 2 editor 2 effect 13 emitter 2 encode 2 environment-map 6 ethernet 2 face tracking 2 fantastick 4 FBX 2 feedback 2 ffmpeg 2 fft 3 file 3 FileStream 3 filetexture 2 filter 4 fire 2 Firmata 3 fixture 4 flocking 2 force 2 fractal 8 Freeframe 4 fresnel 3 fulldome 2 fun 3 G-Code 2 game 4 geometry 8 gesture 4 glitch 3 glsl 2 gpu 11 graph 2 grasshopper 2 grid 3 GUI 20 hair 2 hardware 3 hid 7 hlsl 9 homography 3 HTML 5 HTTP 3 id 3 Image 2 Image Player 2 index 3 input 3 interface 4 IoT 2 ip 2 iphone 3 javascript 2 json 3 keyboard 5 keyframe 3 kinect 10 kinect2 6 Kontrolleur 3 Korg Nano Kontrol 2 laser 3 leap 2 learning 2 led 3 lfo 2 line 6 map 2 mapping 7 material 5 math 2 max4live 2 mesh 12 mesh generator 2 midi 17 Midi devices 3 MidiMapper 3 modelling 2 Module 6 motion 2 motor 3 mouse 4 movement 2 mp3 2 mqtt 2 MRE 2 multiscreen 4 multitouch 10 music 2 NAudio 3 navier-stokes 2 network 16 node10 5 node13 12 node15 8 node17 13 noise 6 normal-map 2 normals 3 object 2 obsolete 3 oculus 5 openCV 4 opengl 2 openni 2 optical flow 3 orbits 3 organic 2 osc 20 pack 4 paint 2 Paper 3 parametric 3 parse 2 particles 12 ParticlesGPU 2 patch 3 patchlet 2 pattern 2 physics 9 pick color 2 pipet 2 pixelshader 10 Play 2 Playback 5 plugin 6 point 2 Point Cloud 2 point-light 11 polygon 6 polyline 2 post 3 post-processing 5 preset 4 print 2 project 3 projection 2 Projection Mapping 3 projection-mapping 9 projector 3 projector calibration 2 pstools 2 queue 2 radio 2 random 3 raycasting 2 raymarching 5 raytracing 2 reaktor 3 Receive 2 Record 4 reflection 6 remote 3 remote control 2 resolume 3 rfid 2 rgb 2 rhino3d 2 rs232 5 saitek 2 score 2 screenshot 2 script 2 select 2 Send 2 sensor 3 serial 2 shader 24 shadow 9 shell 2 skeleton 2 Slider 2 slitscan 2 smoke 2 smooth 3 soft edge 2 softedge 3 sound 3 space 2 sphere 3 spline 3 spread 6 spreads 8 ssao 4 standalone 2 stereoscopy 2 stream 2 streaming 3 string 11 svg 2 svvvvitcher 3 swarm 2 sync 2 system 3 table 2 Tablet 2 tag 2 tcp 3 TetGen 2 text 8 texture 18 TextureFX 8 tfx 3 time 7 timeline 5 timer 3 Todomap 2 tool 2 tools 2 touch 5 touchosc 2 tracking 7 transform 6 transformation 3 transition 2 trautner 2 triangulation 3 tutorial 12 tween 2 twitter 3 udp 7 utility 4 value 5 vaudio 2 Vector 2 vertex-shading 3 video 10 video playback 3 visualization 2 VisualStudio 2 vive 2 vjing 7 vl 10 vlc 5 vnc 2 voronoi 2 VR 4 vvvv 9 watchdog 4 waves 3 websocket 2 wiki 2 window 2 windows 3 workshop 14 xml 3

Last Change

Content

node 17 workshop material for dx11.particles 

Preview release or the vvvv audio engine 

A deferred, ray marched, volumetric spot light 

A tool to trigger events over OSC using the pointcloud processing from kinect. 

NVIDIA ShadowWorks HBAO+ screen-space ambient occlusion (SSAO) 

A grandiose, elegant and GPU accelerated ray casting collision detection tool. 

Adding Optical Flow calculation for depth. 

using kontrolleur to save and recall presets of your patches 

17d ago
synth

RemoterSA

a standalone tool to start/stop processes on remote PC and more... 

19d ago
idab

PJLink

Pjlink is usefull to automate and control Projectors . 

26d ago
stophl

Notuiv

Notuiv: A UI behavior framework for VVVV 

27d ago
tobyk

vpm

A vvvv package manager 

28d ago
tgd

SceneGraph

convenient handling of complex 3d scenes (DX11 & EX9) 

Send and Receive nodes that write and read from a "global" state 

Multiscreen&Boygrouping workshop files 

1mth ago
lasal

ParaLib

Algorithmic Modelling & Mesh Unroll 

1mth ago
mediadog

Spout DX11

Spout Modules for the DX11 pack 

A comprehensive particle library that also supports kinect 1 & kinect 2 

Modular patching system for Compute & Geometry shaders in DX11/vvvv 

Rendering shadertoy fragment shader and output dx11 texture 

+ several transition effects 

2mth ago
tonfilm

badMapper

Simple projection mapping for flat surfaces 

arduino sketch + v4 patch to read pwm from rc radios as vvvv values 

Semi-automatically calibrate your projector and throw a content on to the physic... 

a technology that synchronizes musical beat, tempo, and phase across multiple ap... 

download 64bit version | 32bit version | 608 downloads 5 comments

Create a surface material and lighting environment simply by painting or photo 

wraps NetMQ into easy nodes 

3mth ago
u7angel

X-Ray

Simple X_Ray shader for DX9 and DX11 

anonymous user login

Shoutbox

~13h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~19h ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~1d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~1d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~1d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ