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Contributions are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For a general information on how to use/install individual contributions, see: Using Contributions.

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Enttec DMX USB Pro MkII module 

18d ago
matka

badMapper

Simple projection mapping for flat surfaces 

A simple standalone launcher for VVVV Gamma 

I use the room inside the box for audio-reactive fractal-visuals 

1mth ago
bjoern

TexConvGUI

Simple GUI for MS Texconv using DirectXTex to batch convert image stacks. 

2mth ago
tgd

Boids 3D

implemention of 3D steering and flocking behavior 

Powerful GPU video playback solution 

download 64bit version | 32bit version | 4102 downloads 9 comments

A comprehensive particle library that also supports kinect 1 & kinect 2 

A setting file parser for standard .net .config files 

4mth ago
systray27

Struct

lightweight quasi datastructure 

VJing setup with generative examples, postFX and a complete composition system 

5mth ago
ndrv

VVVV.OpenVR

Interfaces Valve's OpenVR runs with Oculus Rift and HTC Vive 

5mth ago
sebl

ReadBack DX11

Save textures from DX11 in background threads 

wm_pointer implementation: unifies mouse, touch & pen with gestures and touc... 

Send one universe to openDMX Devices (and DIY FTD2xx Adapters) 

6mth ago
ggml

Gea.NaiveGPU

Naive physics simulation on GPU 

DX11 point sprites for SDSL 

6mth ago
mediadog

SceneGraph

convenient handling of complex 3d scenes (DX11 & EX9) 

Camera calibration made easy 

reads all texture stream from orbbec astra device 

Cubemaps For Stride or Superphong Shader 

7mth ago
pankao

akai midimix

akai midimix module 

8mth ago
mburk

SuperPhysical

SuperPhysical - PBR, Materials, Mutliple Lights, Shadows 

Nodes and utils wrapping OpenCV (via EmguCV) for Kinect and camera hacking, by K... 

Modules for texture sharing between beta/DX11 and gamma/stride 

Text-to-Speech with 26 languages 

12mth ago
Noir

FieldTrip

vvvv pack for working with 2D and 3D scalar and vector fields 

Modular patching system for Compute & Geometry shaders in DX11/vvvv 

HLSL header files, for common functions 

anonymous user login

Shoutbox

~8d ago

SuperflysiNZ: Thanks

~11d ago

sebescudie: @Superfly : ApplicationPath

~11d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~11d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~12d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup