» it.Tutorial Morphing della Geometria
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it.Tutorial Morphing della Geometria

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INDICE: it.Of Effects and Shaders
Precedente: Le Normali

Che sia dell'immagine o della geometria poco importa: il morphing è figo. Dato che se si capiscono le basi il morphing/blending delle geometrie non è difficile da ottenere con vvvv, ecco un tutorial.

Ci sono fondamentalmente due approcci:

Per acchiappare i concetti base cominciate con quello basato sulla CPU!

Carica le tue mesh con il nodo XFile (EX9.Geometry Load) per divertirti di più mentre segui i tutorials!!

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~1d ago

joreg: infos to join tonights meetup are now here: 7.-worldwide-meetup

~1d ago

david: meetup starting soon. infos coming

~2d ago

joreg: also there is this nuget which sounds like an option: https://www.nuget.org/packages/TidyNetstandard/

~2d ago

joreg: if basic format tyding is enough you can use the XML ToString in VL

~2d ago

mediadog: Thanks @joreg. I really miss Tidy (XML), use it to clean up weather station data for realtime displays, any recommendations?

~2d ago

joreg: @mediadog thanks for the pointer. fixed.

~4d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~8d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~13d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~7d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip