» Morphing de geometries
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Morphing de geometries

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Que ce soit avec des images ou des géométries, le morphing: c'est cooool... Etant donné que le morphing/blending de géométries est assez simple à réaliser avec vvvv, si vous en avez compris les bases, voici un petit tutoriel.

Il existe 2 approches fondamentales:

Pour une bonne compréhension des bases, il est préférable de démarrer par l'approche basée sur le CPU!

Ne vous laissez pas abuser par les captures ennuyeuses! Chargez vos propre meshes avec XFile (EX9.Geometry Load) pour vous amusez un peu durant ce tutoriel!

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Shoutbox

~3d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~3d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~3d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~4d ago

benjawmino: so are there no splines/curves in gamma yet??

~8d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~12d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~12d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~12d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~14d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk