» Morphing de geometries
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Morphing de geometries

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Que ce soit avec des images ou des géométries, le morphing: c'est cooool... Etant donné que le morphing/blending de géométries est assez simple à réaliser avec vvvv, si vous en avez compris les bases, voici un petit tutoriel.

Il existe 2 approches fondamentales:

Pour une bonne compréhension des bases, il est préférable de démarrer par l'approche basée sur le CPU!

Ne vous laissez pas abuser par les captures ennuyeuses! Chargez vos propre meshes avec XFile (EX9.Geometry Load) pour vous amusez un peu durant ce tutoriel!

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~14h ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~14d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~14d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~15d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~17d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1