» vvvvhat happened in July 2017
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vvvvhat happened in July 2017

previously on vvvv: vvvvhat happened in June 2017

so where were we? time flies..so many things you should know about..let's see


two month have past since NODE17 and still things are trickling in:


glad you asked..so good actually! we noticed already at NODE that interest in it was bigger than we'd have hoped for. some of our VL workshops had 60! people attending. after the convincing presentations by sebl, lasal and dottore (recorded only in our minds) it is now good to see more and more people starting to really use it, judging by the recent increased number of related questions on the forum. a lot vl-talk is also happening on the chat where everyone is very welcome to hang out with fellow patcherpeople.

we finally have alpha-builds in both x86 and x64 stable again and are still working on fine-tuning the node-importing elias demoed at the keynode. status: it is basically finished and only needs some beauty-tweaks here and there. in fact all of vl's libraries are using the feature already in alpha builds and we couldn't be more happy with how it turned out. using .net libraries in a visual programming envvvvironment has never been easier (citation needed!).

check out sebls proof of concept of using OpencvSharp in vl without writing a single line of code. magic? mhm... having troubles getting a library to work in vl? we'd love to help you! please get in contact via the forum or chat..

documentation is progressing continuously. latest chapters added:


you'd think there is a summerbreak but far from...once again we got an amazing round of new contributions, check these:



the vvvv.Academy has just started into its first term with 9 students meeting up with dominikKoller once a week to get an intensive vvvv treatment. we're looking forward to seeing their progress..

in case you're bored in berlin right now there is a 3 day Parametric Design with Cardboard in vvvv workshop by lasal starting tomorrow (August 3).

a little reminder: this friday: CreativeCodeBerlin Meetup

and in case you're up for a residency on the cozy island of tenerife in november check this Open Call by io with a deadline of August 31.


first up massive thanks to dominikKoller for digging through the large amount of projects that have been realized using vvvv over the past years and creating this parutiful showcase page:

100+ Selected vvvv Projects

then learn from the below how you properly document your projects. very well done:

and a 3d Virtual Tour done in vvvv.js by 4Fx.

Blast from the past

remember NODE08 when we first met defetto and dottore and they were already way ahead with what they were doing? check an extensive documentation of their project WiiWiiWiiWii which they demonstrated back then. good find robotanton!

anything to add? please do so in the comments.
Gut Patch!

joreg, Wednesday, Aug 2nd 2017 Digg | Tweet | Delicious 0 comments  
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anonymous user login


~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1