» NODE17 workshop material
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NODE17 workshop material

hola compañeros,

here is the place to collect and find materials handed out during the NODE17 workshops. Still more to come...

Patching

VL for vvvv users
Description, Material

VL Concepts & Patterns I + II
Description 1, Description 2, Material

Developing nodes and libraries for VL
Description, Material

VL Project
Description, Material

Structured Programs
Description, Material

How to use a StateMachine: Automata UI
Description, Contribution, Video

Introduction to vvvv-Message Awesomeness
Description, Contribution, Video

vvvv.js 2.0 and how to use it as vvvv’s companion
Description, Video

Animation & Graphics

Advanced Directx11 Shading
Description, Material, Video P1, Video P2

Compute Shader by Example
Description, Material, Video

DX11 Shaders upper-intermediate
Description, Material

DX11 Particles
Description, Video, Material

Marching Rays amongst shit jokes
Description, Contribution

Bullet Physics Intro
Description, Demo, Video

3d Basics & Building Interaction
Description, Video P1, Video P2

Transformations
Description, Material, Video

Box2d – Physics Based Animations
Description, Video

Forward+ or how bring thousands of dynamic lights to VVVV
Description, Contribution, Video

Instance Noodles
Description, Contribution, Video

Introduction to DX11 Rendering
Description, Video

PBR rendering in vvvv with mp.dx and FBX4V
Description, Contribution, Video

Procedural Noise – Everything your parents didn’t tell you
Description, Video

Supershiny Motion Graphics with Superphong
Description, Contribution, Video

The Ultimate Guide to Game Development with vvvv and vvvv.js
Description, Video

Hardware & IO

Cutting and folding paper
Description, Contribution, Video

Light design – Programming DMX & Visualizing with GrandMa2
Description, Material, Video

Interaction

OpenVR Introduction
Description, Material

Audio

VAudio Basics
Description, Material, Video


All NODE17 contributions in one place.
All NODE17 videos in one place.

Looking for NODE15 material? Check this: NODE15 workshop material

joreg, Sunday, Jul 9th 2017 Digg | Tweet | Delicious 6 comments  
drehwurm 21/07/2017 - 16:25

https://youtu.be/x3ZOI1YFGAo

cccc4d

The Quality is not good, but should do it.

Greetings

julian 16/08/2017 - 12:48

Hi,
since the workshop-video is online, I'm looking for the DX11.Particles material.
Could anyone upload it?
Would be great!
thanks so far

drehwurm 17/08/2017 - 12:10

Here you go

I hope it's okay for the hosts. If not, just let me know @tmp @velcrome.
https://drive.google.com/open?id=0BxhDnMD_2p87UUVRcWRYY1ZXZEk

Greetings

julian 17/08/2017 - 12:39

thank you, @drehwurm
and thank you @tmp @velcrome
hope as well, that's ok
:)

miik 16/09/2017 - 14:56

Hello, i´m looking for the 3d audio workshop materials - Has anyone?
thx miik

KT100_ 13/05/2018 - 07:35

@drehwurm
Thx for the materials! You are a life saver

  • 1

anonymous user login

Shoutbox

~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~22h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's