» ForwardPlus
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ForwardPlus

pack ForwardPlus DX11 TiledRendering
Credits: mburk, vux, microdee

about

ForwardPlus or how bring thousands of dynamic lights to VVVV

this is the vvvv implementation for the ForwardPlus algorithm.
see: https://www.3dgep.com/forward-plus/

now it has implementation of weighted order independent transparency

Requirements

dx11 pack from vux (https://github.com/mrvux/dx11-vvvv/releases/tag/1.0.1.44-alpha)
mp.dx from microdee (https://github.com/microdee/mp.dx)

Install

0 make sure you installed all Requirements Packs
1 unzip to vvvv\packs

or just use vpvpms://raw.githubusercontent.com/vvvvpm/vpdb/master/kopffarben/ForwardPlus/github.master.vpack.vpack

SourceCode:

https://github.com/kopffarben/ForwardPlus

download

ForwardPlus_0.02.zip
28.06.17 [16:31 UTC] by kopffarben | 310 downloads
Show 1 older revisions

Older Revisions

ForwardPlus_0.01.zip
19.06.17 [18:56 UTC] by kopffarben | 103 downloads
initial release

microdee 19/06/2017 - 19:24

Ooh nice! have you thought about creating a vpm vpack to deal with both dx11 and mp.dx dependency? skype me and I can help you (microdegree)

Noir 19/06/2017 - 21:12

well done

microdee 19/06/2017 - 21:32

custom DynamicBuffer nodes are missing, which can be replaced with a general purpose DynamicBuffer node in mp.dx however you have to organize your data into a raw streams first, but it feels like you already have written those nodes just was not made it into packaging

kopffarben 20/06/2017 - 11:24

mmhh on my side all DynamicBuffer nodes are avaiable, even when i do an complete new installation of vvvv.

Yes i write my one ons.

See compiled version: https://github.com/kopffarben/ForwardPlus/tree/master/nodes/plugins
source: https://github.com/kopffarben/ForwardPlus/tree/master/src

@microdee i write an vpack file https://github.com/kopffarben/ForwardPlus/blob/master/p.vpack is this right?

microdee 20/06/2017 - 13:59

Nice! I will check it out again. You can omit the dx11 dependency as mp.dx already has it. Otherwise it will be good, put a vpm link on the contrib page and I'll put it on vpdb

anonymous user login

Shoutbox

~11h ago

~3d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~4d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~4d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame