» ForwardPlus
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ForwardPlus

pack
Credits: mburk, vux, microdee

about

ForwardPlus or how bring thousands of dynamic lights to VVVV

this is the vvvv implementation for the ForwardPlus algorithm.
see: https://www.3dgep.com/forward-plus/

now it has implementation of weighted order independent transparency

Requirements

dx11 pack from vux (https://github.com/mrvux/dx11-vvvv/releases/tag/1.0.1.44-alpha)
mp.dx from microdee (https://github.com/microdee/mp.dx)

Install

0 make sure you installed all Requirements Packs
1 unzip to vvvv\packs

or just use vpvpms://raw.githubusercontent.com/vvvvpm/vpdb/master/kopffarben/ForwardPlus/github.master.vpack.vpack

SourceCode:

https://github.com/kopffarben/ForwardPlus

download

ForwardPlus_0.02.zip
28.06.17 [16:31 UTC] by kopffarben | 548 downloads
Show 1 older revisions

Older Revisions

ForwardPlus_0.01.zip
19.06.17 [18:56 UTC] by kopffarben | 256 downloads
initial release

microdee 19/06/2017 - 19:24

Ooh nice! have you thought about creating a vpm vpack to deal with both dx11 and mp.dx dependency? skype me and I can help you (microdegree)

Noir 19/06/2017 - 21:12

well done

microdee 19/06/2017 - 21:32

custom DynamicBuffer nodes are missing, which can be replaced with a general purpose DynamicBuffer node in mp.dx however you have to organize your data into a raw streams first, but it feels like you already have written those nodes just was not made it into packaging

kopffarben 20/06/2017 - 11:24

mmhh on my side all DynamicBuffer nodes are avaiable, even when i do an complete new installation of vvvv.

Yes i write my one ons.

See compiled version: https://github.com/kopffarben/ForwardPlus/tree/master/nodes/plugins
source: https://github.com/kopffarben/ForwardPlus/tree/master/src

@microdee i write an vpack file https://github.com/kopffarben/ForwardPlus/blob/master/p.vpack is this right?

microdee 20/06/2017 - 13:59

Nice! I will check it out again. You can omit the dx11 dependency as mp.dx already has it. Otherwise it will be good, put a vpm link on the contrib page and I'll put it on vpdb

anonymous user login

Shoutbox

~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1