» ForwardPlus
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

ForwardPlus

pack ForwardPlus DX11 TiledRendering
Credits: mburk, vux, microdee

about

ForwardPlus or how bring thousands of dynamic lights to VVVV

this is the vvvv implementation for the ForwardPlus algorithm.
see: https://www.3dgep.com/forward-plus/

now it has implementation of weighted order independent transparency

Requirements

dx11 pack from vux (https://github.com/mrvux/dx11-vvvv/releases/tag/1.0.1.44-alpha)
mp.dx from microdee (https://github.com/microdee/mp.dx)

Install

0 make sure you installed all Requirements Packs
1 unzip to vvvv\packs

or just use vpvpms://raw.githubusercontent.com/vvvvpm/vpdb/master/kopffarben/ForwardPlus/github.master.vpack.vpack

SourceCode:

https://github.com/kopffarben/ForwardPlus

download

ForwardPlus_0.02.zip
28.06.17 [16:31 UTC] by kopffarben | 320 downloads
Show 1 older revisions

Older Revisions

ForwardPlus_0.01.zip
19.06.17 [18:56 UTC] by kopffarben | 108 downloads
initial release

microdee 19/06/2017 - 18:24

Ooh nice! have you thought about creating a vpm vpack to deal with both dx11 and mp.dx dependency? skype me and I can help you (microdegree)

Noir 19/06/2017 - 20:12

well done

microdee 19/06/2017 - 20:32

custom DynamicBuffer nodes are missing, which can be replaced with a general purpose DynamicBuffer node in mp.dx however you have to organize your data into a raw streams first, but it feels like you already have written those nodes just was not made it into packaging

kopffarben 20/06/2017 - 10:24

mmhh on my side all DynamicBuffer nodes are avaiable, even when i do an complete new installation of vvvv.

Yes i write my one ons.

See compiled version: https://github.com/kopffarben/ForwardPlus/tree/master/nodes/plugins
source: https://github.com/kopffarben/ForwardPlus/tree/master/src

@microdee i write an vpack file https://github.com/kopffarben/ForwardPlus/blob/master/p.vpack is this right?

microdee 20/06/2017 - 12:59

Nice! I will check it out again. You can omit the dx11 dependency as mp.dx already has it. Otherwise it will be good, put a vpm link on the contrib page and I'll put it on vpdb

anonymous user login

Shoutbox

~19h ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~5d ago

sinao: one side

~5d ago

sinao: How to apply texture only on one of a cube?

~5d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?