» Large PLY DX11 Pointcloud Reader
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Large PLY DX11 Pointcloud Reader

module

about

This module goes back to this thread https://discourse.vvvv.org/t/photosynth-pointcloud-successfully-imported-to-vvvv/8559
For a long long time I was a amazed with pointclouds from lasers scaners and photosynth
A few years ago I started a company based on drone services (amdrones.com) using professional photogrametry softwares like Agisoft / Pix4d, but I wanted to port that data into V4. With a lot of help from Colorsound, davidmoraz, and everyoneishappy this module was born. Basically this 3 guys did it for me, I just made the pointcloud using pix4d and cloud compare.

The idea of this module is visualize big amount of pointclouds from a rgb,xyz file. Ply format is quite simple to understand ( if its was save in ascci, if its on binary, use cloud compare to decimate, align and export the file in ascci. It was originally made for a possible commercial project that fail, then it was on my harddrive for a few years, until node17 where I tested with HTCVIVE and its was amazing, that´s why I want to share this project so you can can give it a try.

The next step will be to save the data into a texture to feed a shader and avoid the secuencialreader,,, or maybe do the reader in VL... don´t know yet, let me know what you guys think about it.

download

LargePlyFinal.zip
06.07.17 [18:09 UTC] by andresc4 | 1335 downloads
Clean patches with some example data

metrowave 06/07/2017 - 20:40

@andresc4, many thanks for this, very useful!

mediadog 07/07/2017 - 02:38

Coolness! I'm waiting for my Scanse Sweep to arrive, so now I have way of getting the data into vvvv, what excellent timing!

matka 07/01/2018 - 12:05

Great stuff! Used for creation of this videohttps://vimeo.com/249934699
...accompanied by instance-noodles of course

pgnaw 30/07/2019 - 10:49

I didn't respond to importing my own ply model. What should I do? Is there something wrong?

andresc4 07/08/2019 - 06:16

@pgnaw upload your model / patch so we can se whats going on

pgnaw 02/09/2019 - 12:44

I am open now, but there will be a lot of miscellaneous points. Is my ply format wrong?

andresc4 25/09/2019 - 16:27

@pgnaw upload your file, I can not tell without the file

Shiva 30/09/2019 - 23:35

Can you tell me which version of VVVV works with this program? I have red modules and disconnect when I launch the file. I using vvvv 50 beta 37.7 X64 Wi

ndows 10 Thanks

pgnaw 09/10/2019 - 10:18

anonymous user login

Shoutbox

~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?