» Boolean Geometry
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Boolean Geometry

plugin boolean mesh
Credits: igl@ETH Zurich, lichterloh. Also makes use of Eigen, CGAL and boost.

about

Boolean operations on groups of meshes

  
   

Features:

  • Easily use boolean operations (union, intersect, minus, xor) on 2 or more meshes to create new objects
  • Define a complex (recursive) "tree" of operations using helper nodes, see image below
  • Resolve feature eliminates intersecting faces of 2 or more meshes by adding new triangles with shared edges along intersections in all input meshes, useful e.g. for tetgen inputs
  • including helpfile{s}
  

This is a wrapper around boolean functions, i.e. CSG Tree, in libigl by the Interactive Geometry Lab @ ETH Zurich: http://libigl.github.io/libigl/

   

Source Code:

  • the source code for the vvvv plugin plus the c++ dll can be found in my addonpack fork:

https://github.com/digitalwannabe/vvvv-sdk/tree/develop/vvvv45/addonpack/src/nodes/plugins/3d/3dConstructiveSolidGeometryTree

   

Licenses:

All my code is MIT where possible; always happy about credit to digitalWannabe/lichterloh
All code from libigl is MPL2

          
     

Changelog:

v1.0 :

digitalwannabe 16/07/2017 - 17:00

don't know how to add a second image to a plugin page, so here's an example of a tree operation as mentioned above

example of csg tree
lasal 16/07/2017 - 22:37

Great!

digitalwannabe 17/07/2017 - 20:54

thank you :) it's again from the lib i've shown you....

letoast 05/08/2017 - 11:27

Hmmm,I get 0 output from any of the Help patches. The Boolean Geometry doesn't output anything.

digitalwannabe 04/11/2017 - 11:30

@letoast let me know which version you are using and i'll check!

stophl 08/03/2018 - 13:56

..this doesn't work, does it? Tried it in 35.8 x86 & 64bit. There's no output from Boolean Geometry Node, Ex9 & DX11. Same with help patches.. help!

andresc4 09/03/2018 - 14:50

same error on 35.18 and 35.12

u7angel 26/03/2018 - 17:50

seems not working anymore in recent vvvv version

mapbafuj 05/02/2020 - 14:01

I have tried to use the digital wannabe nodes, but they don't produce any output. Has anyone got them to work? Thank you

anonymous user login

Shoutbox

~16h ago

joreg: also there is this nuget which sounds like an option: https://www.nuget.org/packages/TidyNetstandard/

~16h ago

joreg: if basic format tyding is enough you can use the XML ToString in VL

~18h ago

mediadog: Thanks @joreg. I really miss Tidy (XML), use it to clean up weather station data for realtime displays, any recommendations?

~18h ago

joreg: @mediadog thanks for the pointer. fixed.

~2d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~7d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~11d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~6d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~14d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~17d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!