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princemio

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Registered since 14/12/13
Last seen 30/10/18
Forum Profile princemio

This is a list of contributions to the website made by user princemio. Every revision of a content type created will show up seperately here.

Title Type Created date
LUTZ Contribution 1 year 17 weeks ago
DVBTGlitch - or simply a... Contribution 4 years 6 weeks ago
Optical Flow DX11 GPU Contribution 4 years 43 weeks ago
Optical Flow DX11 GPU Contribution 4 years 43 weeks ago
Optical Flow DX11 GPU Contribution 4 years 43 weeks ago
Optical Flow DX11 GPU Contribution 4 years 43 weeks ago

This is a list of contributions to the website made by user princemio. Every revision of a content type created will show up seperately here.

Title Type Created date
THE REAL OPTICAL FLOW Forum Post 2 years 30 weeks ago
Re: FromSharedTexture (... Forum Reply 2 years 37 weeks ago
Re: As shared Texture,... Forum Reply 2 years 44 weeks ago
Re: mapping on moving... Forum Reply 3 years 4 weeks ago
Re: Projections danger... Forum Reply 3 years 4 weeks ago
Re: Projections danger... Forum Reply 3 years 4 weeks ago
Good Camera Setups for... Forum Post 3 years 7 weeks ago
Re: Good Camera Setups... Forum Reply 3 years 7 weeks ago
Re: Good Camera Setups... Forum Reply 3 years 7 weeks ago
Re: Good Camera Setups... Forum Reply 3 years 8 weeks ago
Re: Good Camera Setups... Forum Reply 3 years 8 weeks ago
Re: Good Camera Setups... Forum Reply 3 years 8 weeks ago
Kinect Joint orientation Forum Post 3 years 12 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 25 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 26 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 26 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 26 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 26 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: ParticlesGPU Library... Forum Reply 3 years 27 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: DX11 Verlet Cloth... Forum Reply 3 years 27 weeks ago
Re: THE REAL OPTICAL FLOW Forum Reply 3 years 27 weeks ago
Re: Kinect Joint... Forum Reply 3 years 30 weeks ago
Re: Kinect Joint... Forum Reply 3 years 30 weeks ago
Phong Plus NormalMapping... Forum Post 3 years 47 weeks ago
Kinect v2 RGB - Depth... Forum Post 3 years 47 weeks ago
Re: STREAMOUT from... Forum Reply 3 years 47 weeks ago
STREAMOUT from GEOMFX... Forum Post 3 years 47 weeks ago
Re: Kinect v2 RGB -... Forum Reply 3 years 49 weeks ago
Re: Kinect v2 RGB -... Forum Reply 3 years 49 weeks ago
Re: Kinect Studio Host... Forum Reply 3 years 50 weeks ago
Kinect Studio Host... Forum Post 3 years 50 weeks ago
Re: Pro VVVV Economics Forum Reply 4 years 3 weeks ago
Re: Pro VVVV Economics Forum Reply 4 years 3 weeks ago
Re: Write World Texture... Forum Reply 4 years 6 weeks ago
Re: Write World Texture... Forum Reply 4 years 6 weeks ago
Write World Texture... Forum Post 4 years 6 weeks ago
Reference for Quality of... Forum Post 4 years 6 weeks ago
Re: Kinect Player... Forum Reply 4 years 12 weeks ago
Re: Root and... Forum Reply 4 years 14 weeks ago
Re: Kinect Player... Forum Reply 4 years 18 weeks ago
queue Spreads delay Forum Post 4 years 23 weeks ago
Re: Cyclic Framerate... Forum Reply 4 years 24 weeks ago
Cyclic Framerate Drops Forum Post 4 years 24 weeks ago
Re: Cyclic Framerate... Forum Reply 4 years 24 weeks ago
Re: Cyclic Framerate... Forum Reply 4 years 24 weeks ago

This is a list of contributions to the website made by user princemio. Every revision of a content type created will show up seperately here.

Title Type Created date
Project 850 Blog Post 5 weeks 2 days ago
shout by princemio Blog Post 47 weeks 2 days ago
Pilgerweise Blog Post 1 year 7 weeks ago
12 Bit Alchemy Blog Post 1 year 12 weeks ago
Talk To Me Blog Post 1 year 17 weeks ago
Soap and Milk Blog Post 1 year 17 weeks ago
POW2045 Blog Post 3 years 17 weeks ago
OpticalFlow Blog Post 3 years 25 weeks ago
OpticalFlow Preview Blog Post 3 years 26 weeks ago
Projecting Visual Worlds... Blog Post 3 years 26 weeks ago
shout by princemio Blog Post 3 years 42 weeks ago
dance piece pow_2045... Blog Post 3 years 44 weeks ago
noise Blog Post 3 years 44 weeks ago
princemio Blog Post 3 years 44 weeks ago
simplexNoise Byte Blog Post 3 years 47 weeks ago
winter is coming Blog Post 3 years 47 weeks ago
StreamOut_Rebind Blog Post 3 years 47 weeks ago
popping solo 360° aka DJ... Blog Post 3 years 51 weeks ago
my body pointcloud ...... Blog Post 4 years 4 weeks ago
DOF PostFX Fast on... Blog Post 4 years 4 weeks ago
DOF PostFX Fast on... Blog Post 4 years 4 weeks ago
Glitch Stuff in... Blog Post 4 years 6 weeks ago
Glitch bad antenna Blog Post 4 years 6 weeks ago
POW_2045 Blog Post 4 years 9 weeks ago
Distort Blog Post 4 years 12 weeks ago
next one Blog Post 4 years 21 weeks ago
0-Preview Blog Post 4 years 21 weeks ago
Pow 2045 Blog Post 4 years 21 weeks ago
Displacement Normals... Blog Post 4 years 42 weeks ago
Displacement Normals... Blog Post 4 years 42 weeks ago
Displacement - normal -... Blog Post 4 years 43 weeks ago

This is a list of contributions to the website made by user princemio. Every revision of a content type created will show up seperately here.


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anonymous user login

Shoutbox

~22h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~1d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~2d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~2d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~2d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ