» Parametric design with cardboard in vvvv
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Parametric design with cardboard in vvvv

Who Lasal
When Thu, Aug 3rd 2017 - 17:00 until Sat, Aug 5th 2017 - 21:00
Where GlogaguAIR , Glogauer Str. 16. 10999 , Berlin, Germany

  • This workshop is focused on the development of parametric-generative design tools inspired by architecture and product design techniques and how to fabricate three dimensional modular pieces.
  • It is suitable for anyone interested in geometric patterns, packaging, architecture, product design, scenography, 3D mapping.

Software we use:

  • vvvv:

Packs:

Requirements

  • VVVV is windows only.
  • Mac Possible with bootcamp,

best practices when using bootcamp

  • Some vvvv skills are welcome, but it would be possible to get results without any programming knowledge.
  • Vector graphics software capable to load svg files. (Preferable Adobe Illustrator)

Program:

Day 1 and 2:

  • Introduction to “Parametric design with cardboard, concepts & inspiration”
  • Parametric Library overview.
  • Introducing the datatypes: polyline, polygon, surface, box.
  • Object modelling using diverse techniques:
  • Creating object arrays,
  • Surface modelling based on B-Splines,
  • 2D Patterns,
  • Surface Panelization,
  • Polygon Extrusion,
  • Surface & Polygon Triangulation...

Day3:

  • OBJ export, to be used on other software.
  • 3D objects unfold.
  • SVG blueprints export, cutting sheets preparation.
  • Cardboard models cutting and mounting.

Price:

195 € (regular price) / 170 € (if registered also in the Vjing and Mapping techniques workshop)
http://www.kalmalab.com/Vjing-and-3D-Mapping-Techniques

  • Number of participants: 4 - 12
  • Public performance date: August 11th at 20:00 (together with the Vjing and Mapping techniques workshop)

Contact us at:

kalmavj@gmail.com

Registration:

https://docs.google.com/forms/d/1K_3AeurDqBwbeHCQUVlmVEXfcvccQpIKgnutF3ktJI0/edit

About the tutor:

Arístides García is a computer artist and generative-interactive designer based in Berlin.
http://aristidesgarcia-blog.tumblr.com/

  • Organized by Aristides García, Kalma and GlogaguAIR
lasal, Tuesday, Jul 4th 2017 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~4d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~5d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~5d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~6d ago

~7d ago

~8d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~8d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~8d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~8d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv