» vvvvhat happened in December 2016
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vvvvhat happened in December 2016

previously on vvvv: vvvvhat happened in November 2016


oh,

what a ride that past 2016. and already 2017, the year of the next NODE, is in full swing. just in case you live behind the moon and this is the first post that reaches you in a while, learn this: vvvv 50beta35 plus addonpack is out now. it ships with vl and is gorgeous (in that it had >1000 downloads in the first week and no substantial bug report to day, yay!). can't be bothered to read through the annoucement? watch the video.

Also we shipped the pandas and are calling for NODE17 workshops!

Contributions

Here is a listing of last months new contributions:

and some updates:

Teasers

Too good to be true...let's hope those make it into a proper release:

Gallery

זאַמד - mysterious beauty by ggml

and some demos by:

And here is one to follow: https://www.instagram.com/satoruhiga

What the VL?

Well, it is out, use it! let us know how it works for you, or why it doesn't and what you're missing. but first read our latest blogposts to know what you're working with:

Next to continuing with smaller updates and fixes we'll now be assessing the next big steps ahead. beta35 feels like a good base to build onto. more details as we've decided on directions..


Anything to add? Please do so in the comments.
And have a happy new patch!

joreg, Monday, Jan 2nd 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~1d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~1d ago

velcrome: @mrboni check noodles pack

~2d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~2d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)

~2d ago

joreg: @mrboni that would be splinesgpu

~2d ago

microdee: @mrboni: ye olde GPU particles from DX9 times ;)

~2d ago

mrboni: is there some kind of gpu spline surface shader around?