» VL: Many Paths Lead to Rome
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VL: Many Paths Lead to Rome

after let-me-present-to-you-file-io, here comes another thou shall not be afraid

known nodes
handling files and folders as usual

the last post demoed reading and writing files... but the shown iobox with the filename inside actually gracefully skipped the part on how to get to your file. so up above you see the set - well known to any vvvv user who - which takes care of handling directories, files, folders, paths,...

guess, no need to say much about those. Watcher and File/FolderDialog are of course non-blocking and Copier and Mover do their work asynchronously in the background.


so what's the Path thing?

VL extends the behaviour of vvvv string ioboxes a bit. in vvvv you could open up a folder or file selection from the iobox directly. you can again do that, of course. however, the system now knows about Paths, which is more than just a simple string. sounds a bit academical, right...

path makes this possible

the nice thing about this Path Type is that everything feels more like file handling in the explorer

  • most nodes now work on both file and directory out of the box: Modified, Exists, Get/SetAttributes...
  • Size gives you either the one of the file or, in case of a folder, of everything that's inside
  • Copy, Move, Rename and Delete do their job on files as well as folders: eg. no need to move every single file inside a folder to a new location anymore (juggling the strings to preserve the subfolder structure...)
  • traversing file/folder hierarchies is now a piece of cake (think asset management!): you have parent/children relation - not a flat spread of strings anymore
woei, Monday, Dec 12th 2016 Digg | Tweet | Delicious 3 comments  
elliotwoods 13/12/2016 - 08:36

lovely!

guest 15/12/2016 - 18:47
woei said
Watcher and File/FolderDialog are of course non-blocking

mm seems like they are blocking...

woei 16/12/2016 - 14:46

thx, guest
good find, was not blocking computation and gui drawing, but blocking interaction.
fixed

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Shoutbox

~1d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~6d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~10d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~5d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~13d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~16d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~24d ago

ravazquez: Happy new year!

~24d ago

sunep: Happy new year everyone!

~28d ago

ggml: confirmed. thanks

~28d ago

david: @ggml fixed. please try again.