» Stencil Mask
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Stencil Mask

module

about

Demo/helper modules for using the stencil buffer in DX11.

Contains 2 modules: StencilMask (DX11.RenderState Write), & StencilMask (DX11.RenderState Read)

You can use 8 bits of the depth-buffer as a stencil buffer. With the Write module we set each bit individually to render 8 independent masks for free (or at slightly-reduced-but-still-quite-ok depth accuracy).

Using the Read module you can limit a shader to only drawing the pixels flagged by any of your mask(s)

You can set all of this in your shader also, but can be handy to not have to modify everything.

Edit: Have changed these to be renderstate only, as StencilReference (DX11.Layer) had some issues and is being depreciated.

download

StencilMaskRenderState.zip
16.12.16 [07:44 UTC] by everyoneishappy | 614 downloads
Updated to RenderState Version

sebescudie 15/12/2016 - 10:43

interesting, thanks!

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Shoutbox

~7d ago

SuperflysiNZ: Thanks

~10d ago

sebescudie: @Superfly : ApplicationPath

~10d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~10d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~11d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup