» Velvety
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effect material dx11 point-light organic edge dx9
Credits: http://developer.nvidia.com/page/home.html


A simple combination of vertex and pixel shaders with velvety edge effects.
Great for any model that needs that "feeling of softness."

Added cleaned and simplified dx11 version, with two techniques available for Velvety effect: per pixels and per vertex.


Velvety (DX11.Effect).zip
13.12.16 [16:57 UTC] by antokhio | 301 downloads
bug fix alpha
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Older Revisions

Velvety shader.zip
13.07.10 [21:48 UTC] by dottore | 1112 downloads

andm 30/11/2010 - 19:05

nice rendering !

anonymous user login


~18h ago

h99: Moon, dammit

~18h ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~2d ago

~4d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~4d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~4d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~4d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~4d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~4d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~5d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39