this is vvvv 50beta35, the first vvvv beta release
But it doesn't stop there. Since the last release obviously a long time has passed in that we continually fixed user-reported bugs and added a range of smaller convenience features besides the one big new feature that is: VL
So first here is a listing of all blogposts introducing some of the fixes, changes and improvements that you now benefit from when using beta35:
Also there are some improvements regarding the PluginInterface:
For the complete list of many more smaller changes please consult the Change Log.
A good bunch of those new features (Editors, Firmata, TUIO, EyeTracker, Leap, ArtNet, Spread nodes) are (under the hood) already built on VL. So even if you don't use VL directly you're already benefiting from it through those new developments. And this is only the tip of the patchberg...
EDIT: You more the video watching type? Click here.
Having been in public alpha since its first introduction during NODE15, VL has undergone one more major internal rework which we hadn't anticipated back then. As lined out in previous blogposts in more detail this was also the reason for the more than one year delay on its first beta release. Here we are now ~5 years (including initial drafts) into VLs development and we can finally say without doubt that we've created something useful, which in combination with vvvv-as-you-know-it can improve your productivity and the complexity of things you can now create, immensely. If you let it.
VL is the 4th language that your favorite multipurpose toolkit supports. Besides using the editors for vvvv, hlsl and c# you now have the option to create nodes using VL. Where until now you used dynamic c# plugins you can now often stay in the visual world and conveniently patch quite complex things. Here are the top usecases we identified for which we recommend VL now:
We're aware that many of you are specifically waiting for a way to create/import your own nodes for VL. We were hoping to have that ready for this release but at this point are not entirely happy yet with the process and want to give it one more round of fine-tuning before releasing it to the public. So please bear with us on this.
A feature-explosion like this should clearly be reflected in the pricing, right? Absolutely! But here is the deal: We first want to get you hooked. So as long as you're using VL inside vvvv we'll not be charging anything extra thus practically increasing the cost-benefit ratio quite a bit. You're welcome. When later VL will be available as a standalone version we'll come up with something reasonable...
Now let's give us a break and you the time to dive into all those new gems. Video tutorials are quasi in the making..documentation will grow as you ask for it. We're looking forward to your feedback and will further outline our next steps at the beginning of 2017.
So please, use VL now! For research, prototyping and production. It works, it is fast, it is tremendous. EVERYONE SAYS SO!!!1!! And in the unlikely event of still encountering problems with it we're looking forward to help you out in the forum!
To flattr or not to flattr:
And a happy new year!
P.S. if you have a vl patch that has new red nodes with this release make sure to add the new VL.DevLib dependency!
anonymous user login
now the splashscreen. use of colors apparently gets out of control! whats happening?!
OOoooh nice guys! Congrats!
When I open the NodeBrowser and type in VL, I can't find the Template VL, which as a new user I definitely want. Could you add 'VL Starting Point' or just 'VL as a tag?
also watch the good news in this video summary: