» PointEditorCS (DX11.Geometry)
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PointEditorCS (DX11.Geometry)

module compute shader dx11
Credits: antokhio

about

Compute shader version of point editor.
Yet will only work with ONE SUBSET. Uses Instance noodels OBJ Writer
Will not use index buffer so every triangle will be separated. You can wield vertices after.
Features: тag points, move points in world space, in view space. with keyboard, move by normal.
Features to add: soft selection, vertex selection, fix triangulation, subsets support, save points.
Credits: antokhio

download

PointEditorCS (DX11.Geometry).zip
07.02.17 [20:24 UTC] by antokhio | 379 downloads
bug fix: point selected behind camera
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Older Revisions

PointEditorCS (DX11.Geometry).zip
04.01.17 [15:11 UTC] by antokhio | 171 downloads
bugfix: normals, replaced mouse events join with mouse state join, helper.

colorsound 07/01/2017 - 17:28

Cool, thanks ¡¡

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Shoutbox

~10d ago

~10d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~10d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~11d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~12d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~15d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~16d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~16d ago