» node13 workshop material
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node13 workshop material

here we go.

in an attempt to save the collected wisdom of node13 for posterity this blogpost aims to provide a reference of where all the stuff that was handed out during node13 workshops went.

Beginners

Transformations
Video Effects and Compositing

Intermediate

Facade Mapping
DirectX 11 Rendering Techniques I
Dynamic Plugins
Software engineering patterns with vvvv
Bullet – 3D physics based interaction
Building Applications with vvvv
High-level multi-touch gesture recognition
vvvv and the Arduino
  • workshop patches are in \addonpack\girlpower\Arduino
Motor Control
Art and Brainwaves with vvvv
Folding & cutting paper with vvvv
Voodoo Camera Tracker with vvvv
Visualizing dance with Motion Bank

Hardcore

Particle Madness
Working with the vvvv-sdk

more is promised...will update this posting as material comes in.

joreg, Wednesday, May 22nd 2013 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~11h ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~11h ago

auralscapes: Thx for the advice. Much appreciated.

~14h ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~18h ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~1d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~4d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~5d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~7d ago

hrovac: someone at b-seite on saturday?

~8d ago

woei: public player-(dx11.texture) performance and stability upgrade sponsored by https://meso.design/