» facade mapping, workshop at node 2013
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facade mapping, workshop at node 2013

demo node13
Credits: The concept is higly based on the 360° projection setup you will find here: http://vvvv.org/documentation/how-to-project-on-3d-geometry


This is all the material we used in the workshop which was based on this project: http://vimeo.com/59241974

I tried to clean up the example patch as good as possible and put some comments about what is actually happening.

Could use some generative content, so far it only uses example pictures.

The Folder is a bit large, because I implemented the original Cinema4D file, which shows how to uv map your model from the view of the camera/ viewers position.


25.03.13 [15:19 UTC] by kleinkariert | 0 downloads
collection of used material at the workshop

anonymous user login


~7h ago

m9dfukc: @siyah Yes! macOs support ... more like a distant dream but hey ;)

~19h ago

siyah: such a great news @devvvvs ps.I'm dreaming osx version (:

~20h ago

dottore: Congratulations @devvvvs!!!! :)

~2d ago

ggml: what a treat it is to sample the microdevil_intersect help patch from time to time

~7d ago

evvvvil: "FM-2030's messenger": Result of Tuesday's improvised live coding session on Twitch. 106 lines of shader code. https://www.shadertoy.com/view/3slyRX