» facade mapping, workshop at node 2013
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facade mapping, workshop at node 2013

Credits: The concept is higly based on the 360° projection setup you will find here: http://vvvv.org/documentation/how-to-project-on-3d-geometry


This is all the material we used in the workshop which was based on this project: http://vimeo.com/59241974

I tried to clean up the example patch as good as possible and put some comments about what is actually happening.

Could use some generative content, so far it only uses example pictures.

The Folder is a bit large, because I implemented the original Cinema4D file, which shows how to uv map your model from the view of the camera/ viewers position.


25.03.13 [15:19 UTC] by kleinkariert | 0 downloads
collection of used material at the workshop

anonymous user login


~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?