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Particle Madness

tutorial compute shader node13 dx11 workshop

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The attached folder contains all the patches we saw during the Particle Madness workshop.
In the text document you find all the steps followed in order to build the final particle system.

need:

newemka 08/03/2013 - 10:02

Thanks for this pure madness!

DiMiX 08/03/2013 - 10:11

grazie mr.dottore
vux's presentation examples would be also highly appreciated

DiMiX 11/09/2013 - 22:56

in current DX11 pack camera module is missing

edit:ok could be replace with normal one

levi 21/01/2014 - 13:07

hi,
im trying to calculate time passed after emmition for each particle in the emmition CS
so if i go

Output[index].lifeT += dt;

that gives me the lifetime of the particle, but for that index only.
how can this value continue calculating for all the particles?
maybe not asking this right, bit of a noob.

anonymous user login

Shoutbox

~7d ago

~7d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~7d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~8d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~10d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~12d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~13d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~13d ago

~17d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX