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Particle Madness

tutorial compute shader node13 dx11 workshop

about

The attached folder contains all the patches we saw during the Particle Madness workshop.
In the text document you find all the steps followed in order to build the final particle system.

need:

newemka 08/03/2013 - 10:02

Thanks for this pure madness!

DiMiX 08/03/2013 - 10:11

grazie mr.dottore
vux's presentation examples would be also highly appreciated

DiMiX 11/09/2013 - 22:56

in current DX11 pack camera module is missing

edit:ok could be replace with normal one

levi 21/01/2014 - 13:07

hi,
im trying to calculate time passed after emmition for each particle in the emmition CS
so if i go

Output[index].lifeT += dt;

that gives me the lifetime of the particle, but for that index only.
how can this value continue calculating for all the particles?
maybe not asking this right, bit of a noob.

anonymous user login

Shoutbox

~3d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~3d ago

auralscapes: Thx for the advice. Much appreciated.

~3d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~4d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~4d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~7d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~8d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~10d ago

hrovac: someone at b-seite on saturday?