tutorial compute shader node13 dx11 workshop
The attached folder contains all the patches we saw during the Particle Madness workshop.
In the text document you find all the steps followed in order to build the final particle system.
Thanks for this pure madness!
vux's presentation examples would be also highly appreciated
in current DX11 pack camera module is missing
edit:ok could be replace with normal one
im trying to calculate time passed after emmition for each particle in the emmition CS
so if i go
that gives me the lifetime of the particle, but for that index only.
how can this value continue calculating for all the particles?
maybe not asking this right, bit of a noob.
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