» Particle Madness
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Particle Madness

tutorial compute shader node13 dx11 workshop

about

The attached folder contains all the patches we saw during the Particle Madness workshop.
In the text document you find all the steps followed in order to build the final particle system.

need:

newemka 08/03/2013 - 10:02

Thanks for this pure madness!

DiMiX 08/03/2013 - 10:11

grazie mr.dottore
vux's presentation examples would be also highly appreciated

DiMiX 11/09/2013 - 22:56

in current DX11 pack camera module is missing

edit:ok could be replace with normal one

levi 21/01/2014 - 13:07

hi,
im trying to calculate time passed after emmition for each particle in the emmition CS
so if i go

Output[index].lifeT += dt;

that gives me the lifetime of the particle, but for that index only.
how can this value continue calculating for all the particles?
maybe not asking this right, bit of a noob.

anonymous user login

Shoutbox

~13h ago

joreg: Know someone who should learn #vvvv? Send them to one of our intro workshops in #Berlin https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/ #creativecoding

~23h ago

udo2013: @sunep:had an idea how to restore midi-data by one lick and bring the sliders in original position.patch in forum."restore midi.."

~7d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~7d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~11d ago

~11d ago

~13d ago

joreg: @soundreactor: yes

~13d ago

soundreactor: is 50beta.. supposed to be working in windows 7 ?