» BulletPhysics tutorial and samples
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BulletPhysics tutorial and samples

tutorial
Credits: vux for fixing a bug considering the Custom Objects in the bodies and shapes.

about

vvvv 45beta30 IS RECOMMENDED

Tutorial and sample patches demonstrating most of the features in bullet physics in vvvv. These are the finalized versions of the ones presented at NODE13 during the "Physics based interaction: Bullet" workshop.

In the beta29.2 there's a bug with Custom Objects so if you want to play with that (those are used in the sample game for the health of the enemies and the age of the projectiles) use beta 30.

download

BulletTutorials.zip
10.04.13 [12:45 UTC] by microdee | 2389 downloads

colorsound 11/04/2013 - 10:16

thanks

newemka 13/04/2013 - 17:17

Merveilleux!

Westbam 01/05/2013 - 23:42

Thank you, going to dissect it and study its habits.

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Shoutbox

~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~19d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1