» BulletPhysics tutorial and samples
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BulletPhysics tutorial and samples

tutorial bullet game node13 physics
Credits: vux for fixing a bug considering the Custom Objects in the bodies and shapes.

about

vvvv 45beta30 IS RECOMMENDED

Tutorial and sample patches demonstrating most of the features in bullet physics in vvvv. These are the finalized versions of the ones presented at NODE13 during the "Physics based interaction: Bullet" workshop.

In the beta29.2 there's a bug with Custom Objects so if you want to play with that (those are used in the sample game for the health of the enemies and the age of the projectiles) use beta 30.

download

BulletTutorials.zip
10.04.13 [12:45 UTC] by microdee | 2236 downloads

colorsound 11/04/2013 - 09:16

thanks

newemka 13/04/2013 - 16:17

Merveilleux!

Westbam 01/05/2013 - 22:42

Thank you, going to dissect it and study its habits.

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Shoutbox

~3d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~7d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~2d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~10d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~13d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~21d ago

ravazquez: Happy new year!

~21d ago

sunep: Happy new year everyone!

~25d ago

ggml: confirmed. thanks

~25d ago

david: @ggml fixed. please try again.

~25d ago

joreg: @ggml confirmed. we'll investigate..