» Vectors & Transformations
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Vectors & Transformations

tutorial
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 1030 downloads
Show 1 older revisions

Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1515 downloads

anonymous user login

Shoutbox

~12d ago

SuperflysiNZ: Thanks

~14d ago

sebescudie: @Superfly : ApplicationPath

~15d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~15d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~15d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup