» Vectors & Transformations
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 829 downloads
Show 1 older revisions

Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1330 downloads

anonymous user login

Shoutbox

~3d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~3d ago

auralscapes: Thx for the advice. Much appreciated.

~3d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~4d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~4d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~7d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~8d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~10d ago

hrovac: someone at b-seite on saturday?