» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 662 downloads
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Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1247 downloads

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Shoutbox

~1h ago

StiX: @synth you sauin something about 420? if mangosh gets confirmed i am coming with him as we are in one ... package

~21h ago

synth: @evvvvil here only to do lasers, they don't let me near the screens after last time ...

~21h ago

evvvvil: hahaha yes, please sir, can I have some more sir? Hopefully me and you be battling for visual space soon, GTFOH with your lasers.

~21h ago

synth: BTW - Got 4 20w Kvant lasers here thinking of testing the ILDA nodes live :)

~21h ago

synth: @evvvvil Hell yeah! Couldn't get Vux drunk but your going to get it :D

~22h ago

evvvvil: @synth: hopefully I should be going to GEM FEST soon, not confirmed yet, but if so, beer is on you why not ;) (and me ok)

~23h ago

synth: BTW any vvvv guy coming to Georgia for GEM Festival shout out I am here for the entire thing alone. Some beer on me ;)

~23h ago

synth: @dominikKoller perfect! Count me in :)

~1d ago

dominikKoller: @synth I am! It's going to be donation/ based (or sponsored by someone) though :)

~1d ago

dominikKoller: @joreg I found it, my FF has flash disabled (by default), and those are old embeds that still use flash.