» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton


Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.


transformations_NODE15.zip - 06.05.15 [15:22 UTC] by gregsn | 598 downloads

other/older revisions

Transformations.zip - 18.03.13 [22:34 UTC] by gregsn | 1224 downloads

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~13h ago

mediadog: And then come to the opening of Paradise that evening: http://bit.ly/2naJNcz

~13h ago

mediadog: In central NY Friday? Doing demo and panel talk "Making VR in VR with vvvv" as Sundance Ignite at SU: http://bit.ly/2mY56Ns

~2d ago

dominikKoller: Christina Engelbart and Bret Victor made a video digest of the Mother of All Demons http://www.dougengelbart.org/firsts/1968-demo-interactive.html

~2d ago

tekcor: what a sweet thread... and no one replied.. wonder if the two best vvvv friends are still with us? https://discourse.vvvv.org/t/personality-through-a-node-happy-birthday-aurel/11330

~2d ago

tekcor: @skyliner: district9 ship cg node graph, nice find!

~4d ago

microdee: now VPDB supports filters from URL hash notation, like https://vvvvpm.github.io/#dx11-vvvv/latest enjoy! ;)

~4d ago

bjoern: Does anyone have the material from the Openscad workshop: http://node15.vvvv.org/program/workshop/3d-printing-vvvv-and-openscad @elektromeier ?