» Vectors & Transformations
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Vectors & Transformations

tutorial
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 1059 downloads
Show 1 older revisions

Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1550 downloads

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Shoutbox

~19h ago

CeeYaa: 16. vvvv Worldwide meetup RECORDING moved to: https://youtu.be/ecnUCMwEgJo

~21h ago

elektromeier: the meetup stream from yesterday seems to be a private video...

~2d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~2d ago

barbarerik: @joreg I meant in Gamma

~7d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~7d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~8d ago

karistouf: @joreg, thank you

~8d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~8d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~10d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.