» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 712 downloads
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Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1270 downloads

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Shoutbox

~1d ago

joreg: wanna learn #vvvv from scratch? here is a chance: vvvv-academy-winter-course-2018

~1d ago

~2d ago

keftaparty: @circuitb already tried, no luck with them... Thanks anyway.

~3d ago

keftaparty: Show tonight, thanks !

~3d ago

keftaparty: Urgent: does anyone know a wireless video transmission specialist in Paris. Having crazy problems here. Using Teradek hardware.

~3d ago

r.a.u.l.: I found some workarounds to get some output, but I‘ll prepare a patch that shows the different issues

~3d ago

joreg: @raul can you provide a patch that shows this in a new forum thread?

~3d ago

r.a.u.l.: FileStream (EX9) in Preview-Node works, but patching VideoTexture/FullscreenQuad/Renderer is black.. ideas? It works elsewhere :-(

~3d ago

aoi: Would you be willing to choose some days to write an article in this calendar in English or Japanese? https://qiita.com/advent-calendar/2017/vvvv