» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip - 06.05.15 [15:22 UTC] by gregsn | 635 downloads

other/older revisions

Transformations.zip - 18.03.13 [22:34 UTC] by gregsn | 1238 downloads

anonymous user login

Shoutbox

~14h ago

joreg: ...aaaand here's the full workshop schedule for #NODE17 node17-workshop-schedule #vvvv

~3d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~3d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~5d ago

skyliner: i see some potential here

~7d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~8d ago

~9d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?