» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton


Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.


transformations_NODE15.zip - 06.05.15 [15:22 UTC] by gregsn | 572 downloads

other/older revisions

Transformations.zip - 18.03.13 [22:34 UTC] by gregsn | 1213 downloads

anonymous user login


~52min ago

joreg: @xd_nitro: got it. see \girlpower\VL\Animation\MultiTouch for a little #vl example of doing this #vvvv

~18h ago

xd_nitro: will do Joreg. @cat - poss but can't move to 50 anyway.

~22h ago

catweasel: zoom-pan-rotate-touchgestures @XD_nitro, could VL do what you need?

~1d ago

joreg: @xd_nitro: from looking at that patch i don't really understand what it is doing: can you start a forumthread and specify your needs?

~1d ago

xd_nitro: oh it's a contribution not forum. doh! multitouch-stack-revived

~1d ago

xd_nitro: hey y'all - anyone up for doing some sponsored work on multitouch-stack-revived?

~2d ago

tonfilm: @all please update your VVVV.OpenVR pack, important bugfix: vvvv.openvr #htc #vive #oculus #rift #vr

~2d ago

~2d ago

id144: @joreg i'm not sure where to start with the requests, everything i know is wrong and yoghurt

~2d ago

joreg: only 5 requests but already 20 proposals for #node17 workshops. keep'em coming: node17-call-for-workshops #vvvv #vl #visualprogramming