» Vectors & Transformations
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Vectors & Transformations

tutorial
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 994 downloads
Show 1 older revisions

Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1477 downloads

anonymous user login

Shoutbox

~16d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~16d ago

yar: sorry, one moment it's broken

~16d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~16d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~17d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0