» Vectors & Transformations
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Vectors & Transformations

tutorial node13 note15
Credits: tonfilm, gregsn, robotanton

about

Transformations and vector math are the basic building block of any animation in 2d and 3d.
You need them to position individual graphical elements in space but also for cameras looking at them and viewports within the renderer.
We have a look on vector operations and how to build virtual cameras, billboards, multiscreen applications, and pixelbased rendering.

Second revision:
workshop material from Anton Mezhiborskiy and Sebastian Gregor @ NODE 15.

download

transformations_NODE15.zip
06.05.15 [15:22 UTC] by gregsn | 970 downloads
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Older Revisions

Transformations.zip
18.03.13 [22:34 UTC] by gregsn | 1455 downloads

anonymous user login

Shoutbox

~2d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~3d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~4d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~8d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~11d ago

joreg: @mediadog got it thanks!

~11d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes

~11d ago

joreg: @mediadog pls tell us where you found the broken link so we can fix it..