@guest yes, the last two pins of getpatch
Lots of awesome 4v tingz going down jaa!
Is it possible to see which node in a patch has focus/is clicked?
@vux - splendid :)
guest: if on win7 see if it makes a difference if you turn aero on/off and start a forum thread..
Anyone have issues with Keyboard(Desktop)
@mrboni : early next week
@vux - we got long till new dx11 build?
@joreg - Mmmmmm, doughnuts! Thanxxxx!
this is leiwand!
if you want something to go unnoticed release on a friday afternoon. our latest and greatest: vvvv45beta32 #vvvv
@devvvvs, pls increase default IOBox (value advanced) integer default min and max . thnx
anyone else here got a myo allready?
@gareth cool thanks
what shaders might that be? http://www.space.com/25788-amazing-universe-evolution-simulation-video.html
http://stix-visuals.tumblr.com/post/85049293981/entropy-short-guide-to-human-condition check out my bachelor project, a venture into game design with unity about Entropy
@levi wasn't painful, each 4v instance sent Arduino data to a main control patch and back again. Skype gazrolez if u need
Make a better world:www.tomisrael.org. Deadline 10.5, cost:150$(include travel)
I5, 5400HDD laptop, its ok to reproduce 1024 video with vlc or player ex9 ? ? aprox...
@gareth ,i see. so was an instance per arduino?painful a bit.ill buy myself a test.
@levi I've had issues in the past. Multiple instances of vvvv and UDP messages solved it.
just a quickie, can i plugin as many arduinos as i want and they work fine on different ports?
@evvvvil, Patchers don't cheat!
Just posted in forum about finding a way to encrypt video game objects positions for anti cheating purpose... Curious to find out
Got vvvv linked on PBS website: http://www.pbs.org/idealab/2014/05/the-holodeck-arrives-in-the-newsrooms-how-will-vr-influence-storytelling
@AndyC, think we're in the same hotel anyway ;) But yes, food! Nom
@Alec: I have some patches that use internal feedback renderers at UHD, 60fps on GTX770 no problem.
@ Catweasel, food?
Going to be in London on Thursday night, anything doing?
actually it was 7680x1200, so the pixel count was much higher...
@sunep I've used a 7680x1080 renderer so thats 4x1080P so slightly more pixel count, worked fine.
@nissdis, it's just to point out that the triplehead resolutions can not be compared to UHD since UHD is around 4 times bigger.
@sunep ok, so the question was about the vvvv renderer (in general) and not the physical device, right ?
flattr stats: 27 of you use flattr connections/flattr and in march made 15 clicks through the #vvvv website. in april it seems 0.
I am looking for a video from the blog, sort of an interactive hand drawn painting? Press on paper, bubbles appear? anyone?
@nissidis 3000 by 800 is just around 2,4Mpix where 3840 by 2160 is almost 8,4Mpix so not the same
@Alec would it be much different from a matrox with similar dimensions (aprox 3000+x800+) ?
Did anyone tested vvvv with an Ultra HD monitor (3840x2160px)?
@gareth : I learned with Dan Shiffman´s "Learning Processing", awesome book with a whole chaptr on OOP + many other cool things!
@Gareth.Griffiths: Depends on your personal preferences I guess =) I for instance like the Processing book from Casey Reas & Ben Fry
@karistouf - Very cool - love the forms moving in "cloud" - beautiful!
Good object oriented #programming books to read in prep for vvvv_50?
@ evvvvil - already have the deformed mesh. I was thinking about using polynomials or something to create a function for the surface
@mrboni great idea. open a thread? mesh > vertexbuffer > multiply vertices XYZ pos by kinect's (depth >pipet>hsl) + along normals
in realtime* :)
anyone know if it's possible to parameterize a deformed mesh (ie by kinect depth) to remesh? (making tri sizes more similar)
@m4d: too right bro, I just wanted to make sure it's planned cos man that fucking eyetribe thing is SICK! hope you're well, peace!
@evvvvil: judging from previous hot hardware releases it shouldn't take long..
@gareth.griffiths: Nice man, so it is out already. So anyone up for writing the node? If not I prob won't buy it hence the question
is the source code for Intersect (EX9.Quad) visible somewhere?
@evvvvil: I have one already, I'm interested in helping fund devvvv
Does anyone know how to write exif-data (meta information) into a picture?
Is anyone gonna be making the eyetribe node? For the eyetribe eye tracking device which is about to come out... https://theeyetribe.com/
Hey Berliners, anyone goes to berghain kantine on friday? I´m going to play visuals with some friends. https://www.facebook.com/events/233733186815441/
@joreg: nice stuff :)
just found a nice namespace: System.Data.Spatial http://msdn.microsoft.com/en-us/library/system.data.spatial%28v=vs.110%29.aspx
@tekcor: Great post - thanks :)
@tekcor: good choice)
anyone in kuala lumpur at the moment wants to meet up?
@casinowilhelm: that depends very much on your chosen technique. (e.g. dx11 instancing can give you massive amounts)
Roughly what's the max number of lowpoly spreaded 3d objects vvvv might be able to handle at once?
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