» vvvv - a multipurpose toolkit
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vvvv - a multipurpose toolkit

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vvvv is a hybrid visual/textual live-programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group.

vvvv is free for non-commercial use,
commercial use requires a license.

For a detailed overview of vvvvs features read the Propaganda or see some Screenshots of vvvv for a basic understanding of what you are dealing with here. People also seem to be interested in what the faq vvvv might mean.


Above you see a slideshow of screenshots posted by users of vvvv.

vvvv news & dates

gallery

Neurogram
posted on 26.02.15
S&B - k-sine
posted on 21.02.15
The new ComoLuces
posted on 08.02.15
MAGENTA1 MAPPING
posted on 08.02.15

more projects...


If you don't want to register but still want to follow all the changes on vvvv.org you can subscribe to a complete RSS feed that informs you about all activities on this site.

Shoutbox

~35min ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~2h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~2d ago

microdee: @drehwurm: yes, with the Reset pin

~2d ago

woei: @drehwurm: for the node the reset pin, else setpatch

~2d ago

drehwurm: Is there a way to Reset a Toggle?