@screamer, damn, really tired today, put dll in wrong place in zip...
@screamer: please feel free to make a misery of it ad break it so you can report ;)
@vux big up :)
What language is it going to be ? I am just 350km away :)
Ongoing workshop <Designing Intelligent Light Structures> at Stereolux, Nantes http://bit.ly/1gDTcQ5
@blausand: then disable Undo (VVVV)
ahem and yes we're banging a createNode every minute or so - ever replacing the same subpatch.
Is there a way to trace down which part of our extremely complex patch is leaking memory? It's getting fatter'n'fatter over weeks…
btw. antoni is zeos in the forum, a great guy!
thank's to all the amazing shader wizards as well, that help making this software what it is - our amazing creative toolkit
there is a lot conceptual & visual output how to visualize movement patterns
sebl,velcrome, timpernagel, antoni & more worked on a great vvvv approach to analyse and capture dance, i focused on visualisations
it was a great collaboration of skilled vvvv enthusiasts at the motion bank ccl, that took the project a step further.
@jannis: thumbs up!
i just discovered that velocity can be used for glitch too! wooo!
@u7angel remember that you can subscribe to flattr every month
Not long now! #vvvv #KinectOne
@metrowave: Maybe ordered enough Capri sensors for 1st round (750?), they are still taking orders.
@mediadog: oh no!! :(
Nothing good will come out of Apple owning all Primesense tech ...
for information: changed my Username from NOD423 to kopffarben
@metrowave: Apple now owns all Primesense tech, curious what Structure will use now; no news from them yet...
The Panono cam still going on if you haven't seen: http://www.indiegogo.com/projects/panono-panoramic-ball-camera/x/2117018
well seems to me like everything we knew was wrong
ahah, but i asked Elias about 1-2 month ago, and he said, that 4.5 can't be hosted.
@flateric: well, we won't tell vux, who is with us atm. all yours! would like to see his reaction though ;)
What the fuss about that 4.5 stuff, it's working since beta 27 ;)
hooray for .net 4.5 \o/
@alg et others: there will be .net4.5 of course... just still sorting some other stuff, watch the devvvv blog...
@joreg good, but you know, we can't be happy without .net 4.5 )
@joreg hurray, clearly and cleanliness - my toothbrush is still missing
.net 5 please
Ha! Was just logging on to say +1 for .net 4.5 I WANNA PLAY WITH KINECT ONE!
Canada calling: Anyone from Toronto (or eastcoast..) that wants to work with me next spring from Jan - May?
fuck windows go mac ;p
+11 for .net4.5
+1 for .net 4.5
go for .net 4.5
screw xp, hello .net 4.5 \o/
b31.2x64_DX11: most stable and fastest vvvv ever
flattr people..we have the creator of hours of vvvvideo tutorials in the list Westbam you know what to do!
@ethermammoth : Already wrote most of wrapping, but 4v miss .net 4.5 for now
@joreg i will, though i'm far away from creating good contributions. i made my account for flattering u guys
Flatastic! Great thing!
somebody got kinect2 alpha access? maybe collaborate on a wrapper?
@cat for now just flattr people. i am not sure if we really need "things" but of course anyone can just add things for himself
@cat go to flattr.com and make an account, then you can begin flattring. watch this video for how it works http://youtu.be/9zrMlEEWBgY
what would bests hd codec to quick access video in filestream ?
Do we just like things as normal with the vvvv site, or do we do it throught the flattr page?
Im on :)
regarding flattr, make more projects to flattr, then you can get a bigger chunk of each flattrers mothly flattrs.
I`d support ... as soon as i get my salary ...
@u7angel indeed. seems not too many people are interested in supporting this way though, see: connections/flattr
@skyliner: BSD folks are the most geek. Nice ascii art!
@u7 totally agree
I think this has potentials but needs a lift to get off the ground: http://www.kickstarter.com/projects/1838077268/notch-movement-capture-anywhere-anytime
https://www.youtube.com/watch?v=JJzwkixcqis a little destroyed by compression, but v2 of leap and shadow play!
@skyliner: might not be so great if you pick them up and just fall apart
ah ok! :)
Yup did the pull request, need to prepare build now
@cat this is due to this still open pullrequest https://github.com/mrvux/dx11-vvvv/pull/65 and missing dx11-release for b31.2
opening beta31 patches in beta31.2 dx11 quads and texture and transforms are disconnected... See my shadows patch for an eg
Why are those modules always so expensive?
@Tekcor Indeed. I'll see if have something useful. Shout u later. @XD, you're welcome ;-)
i know it can be done with text(texture) and calculating height in pixels and texture transform correctly... but that is not easy
anonymous user login