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logic

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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.



This is the landing page of the category Logic

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~1d ago

udo2013: udo2013 for reaktant::two weeks ago i mixed up your name with another - sometimes get a little bit lunatic...sorry. u

~1d ago

udo2013: ..if you like crocked lines + strange appearance (2 randoms + 2 Rspreads had been necessary ;-)) https://www.youtube.com/watch?v=aBY2x-IBFFw

~1d ago

udo2013: Hello. I´m celebrating my fieldtexture - breakthrough. If you like aesthethic erotic movements and forms: https://www.youtube.com/watch?v=vtTtaJ83v4Q

~1d ago

ventolinmono: @elektromeier Yes, drawing paradigm like Piet: http://www.dangermouse.net/esoteric/piet.html

~2d ago

elektromeier: @vento: this ui concept would work nicely on a tablet...

~2d ago

~2d ago

catweasel: @Antokhio contributions? Although the search there isn't great. Be nice to have a shader bazaar or something ;)