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logic

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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.



This is the landing page of the category Logic

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~21h ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~21h ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah

~21h ago

microdee: @drehwurm: yes, with the Reset pin

~21h ago

woei: @drehwurm: for the node the reset pin, else setpatch

~23h ago

drehwurm: Is there a way to Reset a Toggle?

~1d ago

m4d: unity 5 now free as in free beer for every entity earning less than 100k$/year. yay!

~1d ago

mediadog: @sunep - I'm dating myself, but I've used that! Once spent hours playing with video to Kraftwerk "Autobahn"...

~1d ago

mediadog: Hmmm, streaming for vvvv? http://limelight-stream.com/