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logic

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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.



This is the landing page of the category Logic

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Shoutbox

~44min ago

sebescudie: @dvj : check "Keyboard matching keys" patch in Girlpower's IO section. Use the same logic with EQ (String) :)

~45min ago

dvj_jenda: found it, after an hour..;) sift makes that!

~49min ago

dvj_jenda: can smbdy help me with find string in string spread? need to get slice index out..mine idea is silly ;( thanks for advice ;)

~9h ago

sebescudie: @metrowave : looks interesting, ty!

~1d ago

m4d: @mino: was just thinking the same. :) been using it for some time and have to say in unity context it's really nice.

~2d ago

Xini: @Elias: still had some problems, so posted on the forum and hoping for help. Thanks!