» Logic
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To program sequences, interaction logic or any other more complex tasks, you should NOT start to weave the logic part deep into your patches but rather have a central command station where you handle all the logical states in an abstract way and send them as needed to other places in your patch.

Use Timeliner (Animation) for more sequence based logic. It has an Automata track to jump in the timeline.

For interaction and ON/OFF style logic it might be better to use Automata.

Other important nodes for basic logic programming are:

See also Frequently Used Nodes.

This is the landing page of the category Logic

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~12h ago

Solid_dan: @everyoneishappy thanks a lot!

~22h ago

everyoneishappy: @Solid_dan Becuase there are no UVs. Can use UV_Coords (DX11.GeomFX) from instance-noodles to add them if you want.

~1d ago

drehwurm: @sunep I made a thread in forum, thanks

~2d ago

sunep: @drehwurm: probably, but I think you need to be more specific about what you need to get a clear answer

~2d ago

drehwurm: Is there a way to render lot's of text into tables in Renderer?

~2d ago

honix: some music vvisuals https://vimeo.com/141719245

~2d ago

ggml: @u7: apple laptops peaked at node13

~2d ago

microdee: this should be in graphics links section: http://graphics.cs.williams.edu/data/meshes.xml

~2d ago

Solid_dan: Why dx11 mataballs doesn't work with phong or constant?