» GraphicalAutomata
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GraphicalAutomata

From now on you can easily design your very complex logical state machine for the Automata (Animation) node with a graphical editor called Qfsm. Stefan Duffner, the developer of Qfsm, kindly added an export window for vvvv automata code:

Download Qfsm for windows here:
http://sourceforge.net/projects/qfsm/

To use it, simply create a new state machine with the following settings:

Then make some states an connect them with events (transitions). these transitions will be the input pins for the automata node. If you want a special output bang for a transition, enter a name in the 'output' field of the transition. if this field is empty a default output will be created named after the state to which it goes with the prefix 'Do'. enable in menu view->mealey outputs to see the outputs at the transitions as well.

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Shoutbox

~13min ago

seltzdesign: @matka looks amazing, preordered mine yesterday. Cant wait to use it with vvvv. hopefully there will be a way to use its data.

~24min ago

~2h ago

TobiTobsen123: Is there a patch for the DMX4all LAN-DMX Stage Profi? http://www.dmx4all.de/product_info.php?language=de&products_id=188

~3h ago

catweasel: @manuel I got a quote from them, its was £1000's...

~4h ago

u7angel: @mediadog. framebuf is abandoned since you can achieve the same with background subtraction shader + texture queue.

~7h ago

antokhio: blending looks nice sure need more hard tests

~8h ago

manuel: this looks quite amazing, anyone tried it ? http://www.vioso.com/products_anyblend.php

~12h ago

mediadog: framebuf.dll no longer works (red). Ideas?

~12h ago