@tonfilm - Coolness, that's what I thought, but realized I had never read anything about it.
@mediadog "HLSL expressions never short-circuit an evaluation because they are vector operations." http://bit.ly/1ZR3Dpg
NZ company seeking NZ python coders on fun job. Please see link for further details. http://bit.ly/1rppgRO Contact info inside pdf
In shader code, will "(a<b) && (a>c)" always evaluate both sides of the &&, or is there a test and branch in there?
timeliner node does not save data after reload app
long time no serious vvvv. looking forward to a evening of patching
the insert(string) node needs some bin action. It can only act once on a string that needs 12 of the same corrections corrections
@manuel : maybe some C#/ffmpeg magic ? http://stackoverflow.com/questions/15702031/get-thumbnail-image-of-video-file-in-c-sharp
any idea to make a frames preview of a video in dx11 ?
That I knew ;) see you tomorrow!
me at the dome at 21:00
Any vvvv people at MIRA Berlin tomorrow?
Sydney patchers up for beer or event from newsblog ?
@guest ah! suppose it's cos cube map rendering is done through renderer(dx11 cube texture) node now. press f1 for example
Thanks evvvvil, but not bubble noise. The bubble effect took a grid, turned it spherical and gave it cubemapped transparencies
bubblenoise (dx11.texturefx) in dx11 pack, or SIMPLEX (dx11.texturefx) gets similar results (instance noodles pack)
Was the bubble.fx shader ever converted for dx11?
any ideas on linking web content (html5, css3, js) with a kinect and a projector
@joreg licensing works again, cool, thanx
definitely, @joreg. looking forward
@marf please check licensing again now. it should be back up and running.
horray, we've been hackernewsd. https://news.ycombinator.com/item?id=11842176 but apparently our website didn't handle that too well.. will need some cleanup
Licensing on vvv website broken? Can't order, can't see my existing licenses...
Wir suchen einen Interaction Designer http://www.habegger-group.com/fileadmin/dateiablage/Jobs/SI_Interaction_Designer_20160511.pdf
Looks like teamviewer might be hacked :/ https://www.reddit.com/r/technology/comments/4m7ay6/teamviewer_has_been_hacked_they_are_denying/
Thank you @tekcor
spout from vvvv -> unity -> oculus works :3 yay (quick prototyping of textures in space for mapping)
reminder: #vvvv in #aalborg #denmark this thursday and friday: https://vvvv.org/blog/vvvv-in-aalborg
I just tried Vioso auto calibration for fulldome... we need that!
i need to make an interactive projection using html5 and css3 any suggestions?
@noir - I have one of the Zeds, and it works pretty well, and outdoors! But have had no time to do a vvvv plugin, sigh.
good thinking @beyon, will do, thanks!
ravazquez: maybe it's better to start a forum thread and be more specific about your plugin and thread usage
I made a nickname change, I'm vjc4 or Andres Alvarez like in fb. Just want let you guys know.
Thanks @microdee! Will look into it tomorrow ^^
Anyone with an easy to follow sample of proper thread usage within a vvvv plugin?
thanks guys,not so eager for the purist solution,could use some sophisticated interface,probably some lightning-dmx software.
I'm going to London at early June. anyone there?
@levi also https://vvvv.org/contribution/kontrol-evvvverthing theres an update on Github, but I'm not sure it has a help patch yet. Need to make a video still
@levi: vvvv's builtin timeliner. it's not the fanciest out there but does the job
any timeliner reccomendations anyone? need some accuracy and nice grouping functionalitys for bunches of values and scenes
Node17 T-shirts: Automata saved me from spaghetti
@sebl. thanks loads. nightmare trying to build it for hours now. Do you have any built copy pls?
Just found this: https://gsn-lib.org/ This seems to be a new web-based FBP tool similar to vvvv (but it is still in beta)
@xd_nitro check this branch https://github.com/sebllll/VVVV.Packs.Image/tree/beta34.2 includes uEye (beta) and some others
anyone got a better functioning version of uEyeCam (Devices) please?
http://gen.lib.rus.ec/ go there and type "gpu pro" and "gpu gems" and "game programming" and "DirectX11"
Anyone in Ulaanbaatar (Mongolia)? :)
I used Kramer Switchers with RS232, The Eikos² manual is vague about this.
@catweasel: i've just had one which became unstable/broken after running 3 years in an installation. (they tend to get quite warm...)
Thanks guys, I'd heard of issues on windows (general) but good to know they've been sorted if there were!
@catweasel: Yes it works, I have MOTU UltraLitemk3 hybrid and it goes well with vaudio.
@Westbam, no im talkin about the Eikos² or other Products of Analog Way... Its possible via TCP / UDP / RS232...
@TwoBeAss, you mean like an Edirol v4? That is pure MIDI, so yes, many of us did.
@unti not really, there is an experimental x64build (in the contrib comments).
Is there somebody who controlled an Analog Way Mixer through v4 ?
is there a x64 version of packs.image? i need opencv contour for kinect2 images.
@catweasel:my friend musician are using motu with asio drivers on windows
@catweasel it should, but in my experience the windows drivers of motu interfaces are not the most stable.
anyone using vaudio and motu? Do they work together?
@joreg thanks. didnt know they where so similar.
@xxxlalala it is quite similar to dx9, so start here: https://vvvv.org/documentation/tutorial-of-effects-and-shaders then see pdf's at the bottom here: https://vvvv.org/documentation/dx11-useful-links
do we have an intro to dx11 shaders ? real basic ?
@ravazquez : yep!
anyone in Paris up for a beer?
Thank you very much, Robotanton. Eglod
@eglod: the patch window is AlwaysOnTop (Ctrl+T)
Please, I need an explanation, what means º before the name of a batch. Thank you. Eglod
hoping to demo some #VL at todays @CreativeCodeBLN https://vvvv.org/blog/creative-code-stammtisch-31-at-chb #vvvv
@sunep, it has been working fine for me on win 8,and with a triplehead
Nvidia grid does anyone have any experience with it for running vvvv? http://www.nvidia.co.uk/object/nvidia-grid-cloud-gaming-uk.html
Hi vvvv abusers... does anyone have a working dx11 version of ProjectedTexture Node? many thanks
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