» Beta39 Release Candidate
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Beta39 Release Candidate

Patcher People!

It's been a while since the b38.1 release. But finally we're getting ready to release an update to vvvv beta. Here is the release-candidate, meaning it has all we wanted to add for beta39. We only want to give you a chance to test this with your current projects so we have a last chance to squash any new bugs, you may encounter.

Fancy shading with the new PBR effect contributed by flux

Here are the highlights of the upcoming release:


  • We get rid of the term 'alpha' and replace it with the term 'beta-preview' to be in line with gamma and gamma-preview
  • Finally we ship an installer! Just a few clicks and you should have vvvv beta running.
    • Optionally installs the addonpack for you.
    • Still we left good old setup.exe there but renamed it to config.exe, since you don't necessarily need to run it anymore to set things up
    • We're also planning to offer an offline-installer, but only for the actual release (not every preview)
    • We're also keeping the .zip downloads
  • For convenience, by default new patches now save to %User%\Documents\vvvv\beta(-preview)\Sketches. Like this you can quickly find your recently created patches via a new main menu entry: Recent Patches
  • We've now added a global directory you can place all packs in. Find it via main menu: Packs.
  • vvvv beta now supports RCP out of the box, which allows you to expose IOBoxes to control them remotely. See the helppatch of Rabbit (RCP) for details.

New nodes

  • WebSocket (Network Client)
  • PBR (DX11.Effects), PBRInstanced (DX11.Effects)
  • PBRTextured (DX11.Effects), PBRTexturedInstanced (DX11.Effects)
  • MaterialPropertiesPBR (DX11.TextureFX)
  • Lights (DX11.Layer PBR)

New in vl

If you're also using vl already, good for you, because here you'll find even more goodies you will benefit from:

Besides those, it is important to understand that with vl you also have access to numerous more libraries that have been released recently. A lot of new packs these days come as nugets. For an overview, see vl packs on nuget.org and you can use them all in vvvv beta, via vl...

Changelog for Candidates:


  • Ctrl+P now creates new patch pointing to active patchs directory
  • fixes problem with AsImage (DX11)
  • fixes problem with saving a new patch to \Sketches


  • adds options to register .v4p and .vl from the installer
  • fixes an issue with the installer popping up config.exe unnecessarily
  • fixes Ctrl+G
  • fixes Keyboard (Devices Windows) Enabled pin
  • fixes global references to .fxh includes for dx9 effects


vvvv beta39 x64 RC3
vvvv beta39 x86 RC3

So please give this release candidate a spin and be sure to report your findings, preferrably in the forum using the "preview" tag, or also just by posting a comment below.

joreg, Sunday, Oct 13th 2019 Digg | Tweet | Delicious 12 comments  
tmp 08/10/2019 - 11:40

small bug: the enabled pin of the keyboard (devices window) node has no effect anymore

bo27 08/10/2019 - 12:00


Elias 08/10/2019 - 14:54

@tmp thx will be fixed in final release

david 08/10/2019 - 18:41

Finally the current status of VL in beta. thank you guys!

sunep 08/10/2019 - 20:01

I really like the new installer and that I can choose to install the addonpack.


But as always, more wants more!

How about having an option to install contributions. A bit like vpm built into the installer.
It would be really cool.

u7angel 09/10/2019 - 08:47

very convenient it is, i hope this solves the installation terror in the beginner courses.
thanks for this.

from a professional point of view, there is only one question. we ship our projects with vvvv and all dependencies like packs. that's kinda difficult now since the packs folder is not a part of the vvvv folder anymore. is the intended workflow to add those packs with the root patch ? or would it be possible to have a config file to set the packs folder path ? that would be awesome. maybe even add that to the config.exe to minimize this breaking change.

microdee 09/10/2019 - 12:28

@u7angel: the old packs folder in vvvv directory still works

u7angel 09/10/2019 - 12:59

@microdee, ah ok, thanks for the info, that's cool

AKa-visuals 11/10/2019 - 00:28

Very nice release, i was waiting a lot the pbr integration, i just miss a reflection or enviroment map, to really make it more high end,,, any ideas?

miik 11/10/2019 - 14:30

Great release!

Just a little thing, if I "save as" a patch in a different direction, make a new patch and again "save as", it would be great that vvvv remember that direction.

tonfilm 11/10/2019 - 16:33

@AKa-visuals currently we're not planning to add more features to the PBR shader because it will make the useage more complicated. if you want to have all of those features including shadows just use superphysical or so.

joreg 13/10/2019 - 01:10

@miik good point. added that in RC3, please check and report!

  • 1

anonymous user login


~5h ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~6h ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~2d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~2d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~3d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~5d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~6d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~6d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)

~6d ago

synth: Anyone having problems with latest Nvidia Drivers and vvvv?