» vvvv meets Xenko
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vvvv meets Xenko

For immediate release:

Berlin, October 4, 2019 - vvvv is humbled to announce a close collaboration with the unparalleled c# open-source 3d engine Xenko.

As a small developer studio with a focus on disrupting the world of visualprogramming, it became apparent to us that we cannot at the same time join the battle of 3d engines. Still, a strong 3d engine needs to be at the core of vvvv so it can serve in the main usecases we know for vvvv today. Therefore we've been on the lookout for an existing engine that we can adapt to the needs of vvvvs users.

Enter Xenko: In August 2018, the Japanese developer of game engines and 3d middleware Silicon Studio, decided to opensource the 3d-engine Xenko, they'd been working on for ~10 years. The elegance of the existing codebase and the fact that it is completely .NET based, allowed us to quickly assess that it will be possible for us to integrate it as a library for VL and gain from those 10 years of professional development.

Forward to today: Xenko's main developer Virgile Bello (Xen2), who took on the challenge to run Xenko as an opensource project has moved to Berlin. He now has a seat in our office and we're happy to support Xenko in all ways we can. For vvvv it is in the greatest interest to see Xenko develop as a strong, independent game engine. Because every improvement that goes into Xenko, will soon be enjoyable for every user of vvvv gamma.

And you can support Xenko too: Join their community and/or patreon, read their blogpost of the same announcement and generally spread the word about them. Everything counts!

joreg, Friday, Oct 4th 2019 Digg | Tweet | Delicious 2 comments  
tekcor 05/10/2019 - 10:53

oh wow, congratulations to all of you!

dominikKoller 09/10/2019 - 11:48

Yea welcome Virgile!!
seems like a really mutually beneficial collab to me :)
Xenko is dead, long live Xenko!

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Shoutbox

~4d ago

~8d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk