» EX9.Geometry
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EX9.Geometry

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Mesh

In vvvv there are several options to create a Mesh:

A Mesh is a data container with two distinct parts: IndexBuffer and VertexBuffer

  • the IndexBuffer is a list of integer number triplets, where each triplet defines a triangle of the Mesh and each integer number referes to a vertex in the VertexBuffer.
  • the VertexBuffer is a list of all vertices in the Mesh.

Vertex

A vertex is a container itself for data like position, orientation (normal), texture coordinates and so on. But vertex is also often used as a synonym for a 3d position, as the position data is the most important part of it, because with it the shape of the Mesh is defined.

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Shoutbox

~18h ago

joreg: @eglod: if not, we're doing something wrong... but did you check any of the other timeline options? animation

~19h ago

andresc4: Sometimes people finalize a project and can donate a good amount that month, but nobody knows what will happen on the next one :D

~19h ago

andresc4: @vux as @eno say, I think a 1 time payment of any given value its a good option also

~20h ago

ggml: where id the vl search algorythm implementation discussion?

~20h ago

eglod: @ catweasel, o.k. may be, I have to learn vl. Thank You catweasel! Is this possible with 84 years, what think You?

~22h ago

catweasel: I guess part of the issue, is payment is $ which means transaction fees on every payement will add up!

~1d ago

u7angel: @eno, it is a hassle for us too but its worth it i think.

~1d ago

eno: @vux @u7angel, of course, but an annual fee would be much more convenient for the accounting.

~1d ago

u7angel: @eno, the idea is to generate a steady income to motivate continious development.