previously on vvvv: vvvvhat happened in February 2019
it is out!
as promised, we released vvvv gamma into the wild. not exactly the full 1.0 release we had hoped for, but at least as a preview that you can download and testdrive. we're eagerly awaiting your feedback and bugreports in the dedicated gamma forum and are regularly updating the download link in the announcement post with the latest preview release.
one of the freaky new features recently introduced in vl are input and output pin-groups. when previously the usage of dynamic pin-groups required writing c# code, it is now a breeze to add them to your own nodes with just a few clicks.
and a release candidate is up for our computer vision library VL.OpenCV, which is now using latest OpenCV 4 and comes with a lot of howto patches that you can conveniently access via the help browser. note that when using gamma, VL.OpenCV is already included, no need for a separate nuget-install!
next steps? polishing gamma to a proper 1.0 release by holding on to our roadmap.
a firework of new and updated contributions this week. take your time to check these out:
new: Struct by woei Preset Manager by joao |
updated: Player (DX11.Texture) by woei SceneGraph by woei Ivans Project Template by bo27 Barcode1d (Texture) spreadable nodes by bjoern |
and the great yhy, one of the winners of the golden quad 2015, who also happens to be a youtube celebrity with over 1000 subscribers, who brought us 100+ tutorials on vvvv that have a total of ~50k views, is at it again: as of this writing, he has already produced 8 japanese vl tutorials: vvvv講座(VL編)
two teasers:
and a reminder:
the vl/xenko powered installationhttp://oceanofair.com got extended once more and is still on show in london until may 5th!
a vvvv handler is needed in Milan in April.
plus mentions of vvvv in job postings on:
that was it for march. anything to add? please do so in the comments!
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