» vvvvhat happened in March 2019
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vvvvhat happened in March 2019

previously on vvvv: vvvvhat happened in February 2019


it is out!

as promised, we released vvvv gamma into the wild. not exactly the full 1.0 release we had hoped for, but at least as a preview that you can download and testdrive. we're eagerly awaiting your feedback and bugreports in the dedicated gamma forum and are regularly updating the download link in the announcement post with the latest preview release.

one of the freaky new features recently introduced in vl are input and output pin-groups. when previously the usage of dynamic pin-groups required writing c# code, it is now a breeze to add them to your own nodes with just a few clicks.

and a release candidate is up for our computer vision library VL.OpenCV, which is now using latest OpenCV 4 and comes with a lot of howto patches that you can conveniently access via the help browser. note that when using gamma, VL.OpenCV is already included, no need for a separate nuget-install!

next steps? polishing gamma to a proper 1.0 release by holding on to our roadmap.

Contributions

a firework of new and updated contributions this week. take your time to check these out:

new:
Struct by woei
Preset Manager by joao
updated:
Player (DX11.Texture) by woei
SceneGraph by woei
Ivans Project Template by bo27
Barcode1d (Texture) spreadable nodes by bjoern

and the great yhy, one of the winners of the golden quad 2015, who also happens to be a youtube celebrity with over 1000 subscribers, who brought us 100+ tutorials on vvvv that have a total of ~50k views, is at it again: as of this writing, he has already produced 8 japanese vl tutorials: vvvv講座(VL編)

Gallery

Vase Bakery - Generative surface deformation for round bodies by roman_g

two teasers:

and a reminder:
the vl/xenko powered installationhttp://oceanofair.com got extended once more and is still on show in london until may 5th!

Jobs

a vvvv handler is needed in Milan in April.

plus mentions of vvvv in job postings on:


that was it for march. anything to add? please do so in the comments!

joreg, Saturday, Apr 6th 2019 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk