» Barcode1d (Texture) spreadable nodes
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Barcode1d (Texture) spreadable nodes

plugin
Credits: thisisyr for sponsoring development of the initial version, ZXing.net

about

The nodes are basic wrappers for the ZXing.Net library.

There are two nodes to generate fully spreadable barcodes, qr-codes and various other types of codes based on a string of data. One outputs the generated code as EX9 the other one as DX11 textures.

A third nodes tries to read barcodes from provided DX11 Textures.

The nodes support 16 different formats and work on both 32 and 64 bit systems. Options for displaying text, font, font size and general width and height are provided.

Check Status for additional information regarding special format rules for specific types of codes.

Notes

The following formats do not currently have an implemented encoder:

  • RSS (14 and Extended)
  • MaxiCode
  • All1d
  • UPC EAN Extension
  • IMB

Source

Source code for v 1.0.
Source code for v 2.0.

Feel free to add issues or expand the node as you see fit.

Installation

Download zip file and extract in your project.

Changelog

v 2.0
  • Width and Height pins replaced by Size(XY)
  • New input for specifying the font
  • New Nodes
    • Barcode1d (DX11.Texture) generating DX11 textures
    • BarcodeReader (DX11.Texture String) reading barcodes from DX11 textures

    download

    Barcode1d.7z
    07.03.19 [13:32 UTC] by bjoern | 409 downloads
    v2.0
    Show 1 older revisions

    Older Revisions

    Barcode1d.zip
    11.07.18 [06:23 UTC] by ravazquez | 417 downloads
    v1.0

isdzaurov 17/07/2018 - 06:44

ehhhh i like it

ravazquez 18/07/2018 - 02:03

Glad to hear it isdzaurov!

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable