» vvvvhat happened in Mai 2017
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vvvvhat happened in Mai 2017

previously on vvvv: vvvvhat happened in April 2017


NODE17

so node, obviously, coming up in just a few weeks, here is what you need to know:

CreativeApplications did a thorough writeup of what to expect.
and if you've missed NODE15, watch this as inspiration.

vvvv/vl

sorry for not blogging more about the recent changes to vvvv/vl which are already live in alpha builds but a new release is imminent and we'll cover things then. one thing though you shouldn't miss is:

and there is a new way to get in touch with us and many of you are already using it:

Contributions

we've received three new contributions in may:

Teaser

quite a few teasers..hope to see those released soon:

Gallery

and a lot of fresh projects realized with vvvv:

Archive Dreaming by Refik Anadol Studio
in collaboration with Google’s Artists and Machine Intelligence program

Anything to add? Please do so in the comments.
Gut Patch!

joreg, Sunday, Jun 4th 2017 Digg | Tweet | Delicious 4 comments  
microdee 05/06/2017 - 01:03

you can already have excel and string distance in mp.essentials ;)

joreg 05/06/2017 - 13:23

thanks for adding this @microdee. i'd like to encourage you to write more blogposts like this that i can refer to here. that would greatly help everyone to follow your work..

microdee 05/06/2017 - 14:45

I know I know, I was developing them for a need of a project with a deadline (also there's a QuickGraph and a GraphSharp implementation for the same project). I didn't have time for a more articulate blogpost and kinda forgot about them later. I'm planning to start making a documentation overhaul about my packs after I finally release FBX4V.

tonfilm 05/06/2017 - 15:09

looking forward to it!

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Shoutbox

~13h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~13h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~1d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~4d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764