» Welcome Gizmo
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Welcome Gizmo

Dear pointmovers,

from now on you can translate, rotate and scale way more faster.
There is a Gizmo for that.
And every Editor in our EditingFramework has it inside.

  • Press 'g' to turn a Gizmo On/Off
  • Pick and drag its handles to transform the points
  • Hold 'Shift' for uniform scaling
  • Nudge points with arrow keys

The Gizmo is working in both DX9 and DX11 worlds.
See Editor's helppatches.

Nothing more to say.
Easy.

Available in the latest Alphas.

robotanton, Wednesday, May 24th 2017 Digg | Tweet | Delicious 2 comments  
guest 27/05/2017 - 11:02

hello,
looks great btw
in latest x64 alpha the help patch is not up to date
VL.EditingFramework.0.51.139-gf4156628c6\Gizmo (EditingFramework 3d) help.v4p
doesn't point to the right path/name !

GizmoControls (EditingFramework 3d)
Gizmo (EditingFramework 3d)
should be
GizmoControls (EditingFramework 3d internal)
Gizmo (EditingFramework 3d internal)
?

other missing modules / files:

GizmoView (DX11 3d)
BezierPoints3D.xml

great work!

robotanton 27/05/2017 - 18:14

Hello guest,

thank you for pointing that!
The Gizmo itself is not intended to be used as standalone (at the moment), only as part of the editors.
So the helppatch for the Gizmo was just leftover after clean-up.
Needs more clean-up.

Great that you like it,
Anton

  • 1

anonymous user login

Shoutbox

~5d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~5d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~9d ago

~9d ago

~11d ago

joreg: @soundreactor: yes

~11d ago

soundreactor: is 50beta.. supposed to be working in windows 7 ?

~13d ago

tonfilm: New update on the #vl #xenko node library! vl-xenko-3d-engine-update-3 vvvv #3d #visualprogramming #creativecoding #gamedev #dotnet