» Welcome Gizmo
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Welcome Gizmo

Dear pointmovers,

from now on you can translate, rotate and scale way more faster.
There is a Gizmo for that.
And every Editor in our EditingFramework has it inside.

  • Press 'g' to turn a Gizmo On/Off
  • Pick and drag its handles to transform the points
  • Hold 'Shift' for uniform scaling
  • Nudge points with arrow keys

The Gizmo is working in both DX9 and DX11 worlds.
See Editor's helppatches.

Nothing more to say.
Easy.

Available in the latest Alphas.

robotanton, Wednesday, May 24th 2017 Digg | Tweet | Delicious 2 comments  
guest 27/05/2017 - 12:02

hello,
looks great btw
in latest x64 alpha the help patch is not up to date
VL.EditingFramework.0.51.139-gf4156628c6\Gizmo (EditingFramework 3d) help.v4p
doesn't point to the right path/name !

GizmoControls (EditingFramework 3d)
Gizmo (EditingFramework 3d)
should be
GizmoControls (EditingFramework 3d internal)
Gizmo (EditingFramework 3d internal)
?

other missing modules / files:

GizmoView (DX11 3d)
BezierPoints3D.xml

great work!

robotanton 27/05/2017 - 19:14

Hello guest,

thank you for pointing that!
The Gizmo itself is not intended to be used as standalone (at the moment), only as part of the editors.
So the helppatch for the Gizmo was just leftover after clean-up.
Needs more clean-up.

Great that you like it,
Anton

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~44min ago

joreg: reminder: this tuesday, oct 22nd: #vvvv meetup in #berlin 14-berlin-vvvv-meetup #visualprogramming

~8h ago

metrowave: @h99, nice site + useful...

~2d ago

h99: Moon, dammit

~3d ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~3d ago

~5d ago

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~6d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~6d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~6d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~6d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?