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alphas

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Below you find vvvvs latest bits built just in time for your alpha-testing pleasures.

Don't use for production!

Please report problems only in the dedicated alpha forums or visit us on IRC for a chat over issues you encounter. Here are the Installation Instructions.

The change log may not be uptodate with alpha builds but you can find latest commit infos (at least of vvvvs public sources) in the commit history.

If you want to build latest sources for yourself or want to contribute to the addonpack please follow the instructions on the vvvv-sdk page.


Core

See changes
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VL] some improvements on differential growth demo
vvvv 5b5e921d26
32bit Version
18/01/2017 23:24
64bit Version
18/01/2017 23:24
See changes
  • [VVVV] Fixed crash in MouseStatesJoinNode (issue #2531)
  • [VL] Fixed vvvv default value selection in integration when annotating an input with Spread<> (adds to issue #2532)
  • [VVVV] Fixed crash on node creation when the type of a set default value on node pin didn't match with pin type (adds to issue #2532).
  • [VL] Fixed regression introduced in 124cf92665c7385f67faec5d8aab135fcf4ac3ca
  • [VL] possible fix for FatNodes not drawing correctly sometimes
vvvv cb30af8067
32bit Version
18/01/2017 22:27
64bit Version
18/01/2017 22:27
See changes
  • [VL] insert IOBox into link via double right click. fixes #2491
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Various fixes and improvements for value inspection: * Slots (fields) now have a Value property and pads connected to slots will access that when asked for their value (same as with the type annotations). * Patched field symbols expose that property with the new InitialValue which will also be written to target code. * Patched slot symbols will always be turned into fields now (removed an optimization) so changing the value on a slot will always have a runtime effect. * Fields will always be traced by target code so retrieval of field values is always possible (before an actual link where data flows was required - issue #2369). * Patch tracing will always use the definition patch as main id * Fixed a few flickering issues when changing values during runtime * Fixed an initialization issue in backend code when emitting the default field of a type. * Fixed the PatchedSlotSymbol.ContainingType property which caused a null pointer when using fields inside stateful regions. * Simplified code of vector editors. * Improved performance of PadView.UpdateEditor method by checking whether certain properties did indeed change.
  • [VL] Little cleanup.
  • [VL] Little cleanup to coding style.
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] KeyMatch node did not unsubscribe from keyboard when deleted.
vvvv d979157999
32bit Version
18/01/2017 21:30
64bit Version
18/01/2017 21:30
See changes
  • [VL] subtle tweak of region background
  • Revert "[VL] fix for piccolo resetting size of circle when pen is set to null" this had other weird issues. so better simply don't set radius to 0 This reverts commit bed64ce52f7993b3f28aa1953aa23adb23b07b99.
vvvv a2e4e7f391
32bit Version
18/01/2017 20:16
64bit Version
18/01/2017 20:16
See changes
  • Merge branch 'develop-userdata' into develop
  • [VVVV] moved Tag (userdata) pin from IOBox to node
vvvv 9d6bc32c80
32bit Version
18/01/2017 16:46
64bit Version
18/01/2017 16:46
See changes
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VL] corrected typo in 4d editor. fixes #2527
vvvv 5dc62efecc
32bit Version
18/01/2017 02:45
64bit Version
18/01/2017 02:45

Addons

See changes
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VL] some improvements on differential growth demo
addons 5b5e921d26
32bit Version
18/01/2017 23:24
64bit Version
18/01/2017 23:24
See changes
  • [VVVV] Fixed crash in MouseStatesJoinNode (issue #2531)
  • [VL] Fixed vvvv default value selection in integration when annotating an input with Spread<> (adds to issue #2532)
  • [VVVV] Fixed crash on node creation when the type of a set default value on node pin didn't match with pin type (adds to issue #2532).
  • [VL] Fixed regression introduced in 124cf92665c7385f67faec5d8aab135fcf4ac3ca
  • [VL] possible fix for FatNodes not drawing correctly sometimes
addons cb30af8067
32bit Version
18/01/2017 22:27
64bit Version
18/01/2017 22:27
See changes
  • [VL] insert IOBox into link via double right click. fixes #2491
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Various fixes and improvements for value inspection: * Slots (fields) now have a Value property and pads connected to slots will access that when asked for their value (same as with the type annotations). * Patched field symbols expose that property with the new InitialValue which will also be written to target code. * Patched slot symbols will always be turned into fields now (removed an optimization) so changing the value on a slot will always have a runtime effect. * Fields will always be traced by target code so retrieval of field values is always possible (before an actual link where data flows was required - issue #2369). * Patch tracing will always use the definition patch as main id * Fixed a few flickering issues when changing values during runtime * Fixed an initialization issue in backend code when emitting the default field of a type. * Fixed the PatchedSlotSymbol.ContainingType property which caused a null pointer when using fields inside stateful regions. * Simplified code of vector editors. * Improved performance of PadView.UpdateEditor method by checking whether certain properties did indeed change.
  • [VL] Little cleanup.
  • [VL] Little cleanup to coding style.
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] KeyMatch node did not unsubscribe from keyboard when deleted.
addons d979157999
32bit Version
18/01/2017 21:30
64bit Version
18/01/2017 21:30
See changes
  • [VL] subtle tweak of region background
  • Revert "[VL] fix for piccolo resetting size of circle when pen is set to null" this had other weird issues. so better simply don't set radius to 0 This reverts commit bed64ce52f7993b3f28aa1953aa23adb23b07b99.
addons a2e4e7f391
32bit Version
18/01/2017 20:16
64bit Version
18/01/2017 20:16
See changes
  • Merge branch 'develop-userdata' into develop
  • [VVVV] moved Tag (userdata) pin from IOBox to node
addons 9d6bc32c80
32bit Version
18/01/2017 16:46
64bit Version
18/01/2017 16:46
See changes
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VL] corrected typo in 4d editor. fixes #2527
addons 5dc62efecc
32bit Version
18/01/2017 02:45
64bit Version
18/01/2017 02:45

anonymous user login

Shoutbox

~2h ago

xd_nitro: oh it's a contribution not forum. doh! multitouch-stack-revived

~2h ago

xd_nitro: hey y'all - anyone up for doing some sponsored work on multitouch-stack-revived?

~19h ago

tonfilm: @all please update your VVVV.OpenVR pack, important bugfix: vvvv.openvr #htc #vive #oculus #rift #vr

~23h ago

~1d ago

id144: @joreg i'm not sure where to start with the requests, everything i know is wrong and yoghurt

~1d ago

joreg: only 5 requests but already 20 proposals for #node17 workshops. keep'em coming: node17-call-for-workshops #vvvv #vl #visualprogramming

~1d ago

joreg: the 2016 numbers are out: vvvv-in-numbers-2016 thanks everyone for contributing #vvvv

~1d ago

skyliner: thanks for the numbers!

~2d ago

bo27: Anyone around LA area? Let's meet for beer+vvvv+business(optional)

~3d ago

eno: Last in a series of #liveAR shows https://youtu.be/75qzxi5LG-0?t=18m10s , proudly made with #vvvv