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alphas

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Below you find vvvvs latest bits built just in time for your alpha-testing pleasures.

Don't use for production!
Patches you save with an alpha version
may not open anymore
with the current beta version!

Please mark problems you report in the forum with the alpha tag or visit us on IRC for a chat over issues you encounter. Here are the Installation Instructions.

The change log may not be uptodate with alpha builds but you can find latest commit infos (at least of vvvvs public sources) in the commit history.

If you want to build latest sources for yourself or want to contribute to the addonpack please follow the instructions on the vvvv-sdk page.


Core

See changes
  • [VVVV] update Sanford.Multimedia.Midi to 6.3.0 everywhere. #2617
vvvv 90bbda463e
32bit Version
26/02/2017 00:04
64bit Version
26/02/2017 00:04
See changes
  • [VL] AssignTo now opies pin type and default value annotation to new pin. fixes #2602
vvvv 5d9cb96a91
32bit Version
24/02/2017 19:31
64bit Version
24/02/2017 19:31
See changes
  • [VL] moved "Show Backups" down to Documents menu section. #2603
  • [VL] added "Show Backups" entry to quad menu. #2603
vvvv 74bcec9cfc
32bit Version
24/02/2017 16:32
64bit Version
24/02/2017 16:32
See changes
  • [VL] improved moment of first save of AutoBackup. #2603
  • [VL] moved AutoBackupFolder to User/Documents/VL. #2603
  • [VVVV] added Select 16 to S+H (Transform) module. fixes #2616
  • [VVVV] DX11 2d EditorsViews update: 'Projection Space' pin removed.
  • Merge branch 'develop-EditingFrameworkDX11' into develop
  • [VVVV] AspectRatio helppatch update.
  • [vvvv] ConstantOnScreen.fx cosmetics
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [VVVV] Removed 'Projection Space' pin from the Editor's views because this info is provided via EditorState.
  • [VVVV] Updated Point (DX11 3d) to the local SelfAlign shader
  • [vvvv] Added DX11 ConstantOnScreen and SelfAlign shaders to EditingFramework
  • [VVVV] Editors: DX11 Point, Line, Editor Views Rework. WithinProjection node is now in use. Points have this node inside and the Lines have not.
  • [VVVV] Editors: DX9 Point, Line, Editor Views Rework. WithinProjection node is now in use. Points have this node inside and the Lines have not.
  • [vvvv] DX9 Curor, Line, SelfAlign rework. WithinProjection node is in use again, instead of the shader code.
  • Merge branch 'develop' into develop-EditingFrameworkDX11 Conflicts: public/vvvv45/lib/nodes/effects/SelfAlign.fx
  • Merge branch 'develop' into develop-EditingFrameworkDX11 Conflicts: public-vl/VL.EditingFramework/VL.Editors.vl public-vl/VL.EditingFramework/vvvv/nodes/vl/VVVV.Editors.vl
  • [vvvv] PointEditorView DX9 cosmetics
  • [vvvv] SelfAlign help cosmetics
  • [vvvv] Point DX9/11 rename for the Projection Space pin.
  • [vvvv] Editor Views Projection Space unification
  • [vvvv] BezieEditorView help Camera fix, Point 2d DX11 Help cosmetics, Cursor DX9 Update
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] BezierPatchEditors DX11 update
  • [VL] Rename for EditablePoint 3d > 2d
  • [vvvv] Update to Editor Views DX9
  • [vvvv] Update to Editor Views DX11
  • [vvvv] Update to Points DX11
  • [vvvv] Update to Line and Point DX9
  • [vvvv] Update to SelfAlign DX9
  • [vvvv] AspectRatio (Transform) help update.
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • AspectRatio (Transform) Helppatch Rework. Work in progress.
  • Point DX11/DX9 Updates, SelfAlign DX9 update
  • Added DX11 Points. Work in Progress
  • [vvvv] Added DX9 ConstantOnScreen.fx and updated Cursor (now using this effect).
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] Added links to DX11 from DX9 Editor Helppatches
  • [vvvv] DX9/DX11 Editors Update
  • [vvvv] SelfAlign update
  • [vvvv] Added Pixel mode to the SelfAlign.
  • [VVVV] Update to DX11 and DX9 Editor Views
  • [VVVV] SelfAlign Helppatch update
  • [vvvv] Reworked Editor Views
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] Editors DX11 Helppatches. Probably in the wrong folder for now.
  • [vvvv] DX11 Modules
  • [vvvv] SelfAlign DX9 Update
  • [VVVV] version bump to 35.3
  • Split 'public/' into commit 'b1dba596c19e9bedaaff56b0db3d22f78d18abfc' git-subtree-dir: public git-subtree-mainline: 90fc46ec95120f652d25005086148410f8984a19 git-subtree-split: b1dba596c19e9bedaaff56b0db3d22f78d18abfc
  • [VL] Added .git files to ignore list when creating zip file (issue #2610)
  • [VVVV] downgrading SharpDX to 3.1.0 exactly same as DX11 pack. #2576
  • [VVVV] setting only SharpDX nuget to copy local false. #2576
  • [VL] added a file to gitignore and removed doubled vvvv package source
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VVVV] added test for cameras
  • [VVVV] switched copy local for SharpDX back to 'true' because RawInput was not found. #2576
  • [VVVV] updated SharpDX of NativePlugins to 3.1.1. #2576
vvvv 1a4d031ca5
32bit Version
22/02/2017 23:44
64bit Version
22/02/2017 23:44
See changes
  • [VL] downgraded to sharpdx 3.1.0
vvvv 90fc46ec95
32bit Version
21/02/2017 21:39
64bit Version
21/02/2017 21:39
See changes
  • [VVVV] version bump to 35.2
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] fixed editorstate boygrouping modules
  • [VVVV] orbitcam dolly now faster. adds to #2604
vvvv ce01ac48b4
32bit Version
21/02/2017 18:08
64bit Version
21/02/2017 18:08

Addons

See changes
  • [VVVV] update Sanford.Multimedia.Midi to 6.3.0 everywhere. #2617
addons 90bbda463e
32bit Version
26/02/2017 00:04
64bit Version
26/02/2017 00:04
See changes
  • [VL] AssignTo now opies pin type and default value annotation to new pin. fixes #2602
addons 5d9cb96a91
32bit Version
24/02/2017 19:31
64bit Version
24/02/2017 19:31
See changes
  • [VL] moved "Show Backups" down to Documents menu section. #2603
  • [VL] added "Show Backups" entry to quad menu. #2603
addons 74bcec9cfc
32bit Version
24/02/2017 16:32
64bit Version
24/02/2017 16:32
See changes
  • [VL] improved moment of first save of AutoBackup. #2603
  • [VL] moved AutoBackupFolder to User/Documents/VL. #2603
  • [VVVV] added Select 16 to S+H (Transform) module. fixes #2616
  • [VVVV] DX11 2d EditorsViews update: 'Projection Space' pin removed.
  • Merge branch 'develop-EditingFrameworkDX11' into develop
  • [VVVV] AspectRatio helppatch update.
  • [vvvv] ConstantOnScreen.fx cosmetics
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [VVVV] Removed 'Projection Space' pin from the Editor's views because this info is provided via EditorState.
  • [VVVV] Updated Point (DX11 3d) to the local SelfAlign shader
  • [vvvv] Added DX11 ConstantOnScreen and SelfAlign shaders to EditingFramework
  • [VVVV] Editors: DX11 Point, Line, Editor Views Rework. WithinProjection node is now in use. Points have this node inside and the Lines have not.
  • [VVVV] Editors: DX9 Point, Line, Editor Views Rework. WithinProjection node is now in use. Points have this node inside and the Lines have not.
  • [vvvv] DX9 Curor, Line, SelfAlign rework. WithinProjection node is in use again, instead of the shader code.
  • Merge branch 'develop' into develop-EditingFrameworkDX11 Conflicts: public/vvvv45/lib/nodes/effects/SelfAlign.fx
  • Merge branch 'develop' into develop-EditingFrameworkDX11 Conflicts: public-vl/VL.EditingFramework/VL.Editors.vl public-vl/VL.EditingFramework/vvvv/nodes/vl/VVVV.Editors.vl
  • [vvvv] PointEditorView DX9 cosmetics
  • [vvvv] SelfAlign help cosmetics
  • [vvvv] Point DX9/11 rename for the Projection Space pin.
  • [vvvv] Editor Views Projection Space unification
  • [vvvv] BezieEditorView help Camera fix, Point 2d DX11 Help cosmetics, Cursor DX9 Update
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] BezierPatchEditors DX11 update
  • [VL] Rename for EditablePoint 3d > 2d
  • [vvvv] Update to Editor Views DX9
  • [vvvv] Update to Editor Views DX11
  • [vvvv] Update to Points DX11
  • [vvvv] Update to Line and Point DX9
  • [vvvv] Update to SelfAlign DX9
  • [vvvv] AspectRatio (Transform) help update.
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • AspectRatio (Transform) Helppatch Rework. Work in progress.
  • Point DX11/DX9 Updates, SelfAlign DX9 update
  • Added DX11 Points. Work in Progress
  • [vvvv] Added DX9 ConstantOnScreen.fx and updated Cursor (now using this effect).
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] Added links to DX11 from DX9 Editor Helppatches
  • [vvvv] DX9/DX11 Editors Update
  • [vvvv] SelfAlign update
  • [vvvv] Added Pixel mode to the SelfAlign.
  • [VVVV] Update to DX11 and DX9 Editor Views
  • [VVVV] SelfAlign Helppatch update
  • [vvvv] Reworked Editor Views
  • Merge branch 'develop' into develop-EditingFrameworkDX11
  • [vvvv] Editors DX11 Helppatches. Probably in the wrong folder for now.
  • [vvvv] DX11 Modules
  • [vvvv] SelfAlign DX9 Update
  • [VVVV] version bump to 35.3
  • Split 'public/' into commit 'b1dba596c19e9bedaaff56b0db3d22f78d18abfc' git-subtree-dir: public git-subtree-mainline: 90fc46ec95120f652d25005086148410f8984a19 git-subtree-split: b1dba596c19e9bedaaff56b0db3d22f78d18abfc
  • [VL] Added .git files to ignore list when creating zip file (issue #2610)
  • [VVVV] downgrading SharpDX to 3.1.0 exactly same as DX11 pack. #2576
  • [VVVV] setting only SharpDX nuget to copy local false. #2576
  • [VL] added a file to gitignore and removed doubled vvvv package source
  • Merge branch 'develop' of github.com:vvvv/vvvv into develop
  • [VVVV] added test for cameras
  • [VVVV] switched copy local for SharpDX back to 'true' because RawInput was not found. #2576
  • [VVVV] updated SharpDX of NativePlugins to 3.1.1. #2576
addons 1a4d031ca5
32bit Version
22/02/2017 23:44
64bit Version
22/02/2017 23:44
See changes
  • [VL] downgraded to sharpdx 3.1.0
addons 90fc46ec95
32bit Version
21/02/2017 21:39
64bit Version
21/02/2017 21:39
See changes
  • [VVVV] version bump to 35.2
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VVVV] fixed editorstate boygrouping modules
  • [VVVV] orbitcam dolly now faster. adds to #2604
addons ce01ac48b4
32bit Version
21/02/2017 18:08
64bit Version
21/02/2017 18:08

anonymous user login

Shoutbox

~8h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~13h ago

~17h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~4d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)