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alphas

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Below you find vvvvs latest bits built just in time for your alpha-testing pleasures.

Don't use for production!
Patches you save with an alpha version
may not open anymore
with the current beta version!

Please mark problems you report in the forum with the alpha tag or visit us in the matrix for a chat over issues you encounter. Here are the Installation Instructions.

The change log may not be uptodate with alpha builds but you can find latest commit infos (at least of vvvvs public sources) in the commit history.

If you want to build latest sources for yourself or want to contribute to the addonpack please follow the instructions on the vvvv-sdk page.


Core

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL.Skia] Cleaned up Paint, finalized Mask (Image and Layer versions),
vvvv 1ffd9400e1
32bit Version
17/11/2018 01:41
64bit Version
17/11/2018 01:41
See changes
  • [VL] quickfix for Throttles
vvvv 300cb1d9c0
32bit Version
15/11/2018 16:56
64bit Version
15/11/2018 16:56
See changes
  • [VL] added ProcessPriority node
vvvv c5351b27f7
32bit Version
15/11/2018 15:49
64bit Version
15/11/2018 15:49
See changes
  • [VL] Fixed help files not being part of VL.CoreLib package
vvvv 44e963e338
32bit Version
14/11/2018 20:38
64bit Version
14/11/2018 20:38
See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL.Skia] Added MatchCharacter
  • [VL.Skia] Added Color and StrokeWidth getters to Paint
vvvv 42dea2ecbd
32bit Version
14/11/2018 17:38
64bit Version
14/11/2018 17:38
See changes
  • [VL] Fixed experimental WebSocketServer node and added a help patch for it which also explains the current issues with its design
vvvv 35e6ba72c6
32bit Version
14/11/2018 15:42
64bit Version
14/11/2018 15:42

Addons

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL.Skia] Cleaned up Paint, finalized Mask (Image and Layer versions),
addons 1ffd9400e1
32bit Version
17/11/2018 01:41
64bit Version
17/11/2018 01:41
See changes
  • [VL] quickfix for Throttles
addons 300cb1d9c0
32bit Version
15/11/2018 16:56
64bit Version
15/11/2018 16:56
See changes
  • [VL] added ProcessPriority node
addons c5351b27f7
32bit Version
15/11/2018 15:49
64bit Version
15/11/2018 15:49
See changes
  • [VL] Fixed help files not being part of VL.CoreLib package
addons 44e963e338
32bit Version
14/11/2018 20:38
64bit Version
14/11/2018 20:38
See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL.Skia] Added MatchCharacter
  • [VL.Skia] Added Color and StrokeWidth getters to Paint
addons 42dea2ecbd
32bit Version
14/11/2018 17:38
64bit Version
14/11/2018 17:38
See changes
  • [VL] Fixed experimental WebSocketServer node and added a help patch for it which also explains the current issues with its design
addons 35e6ba72c6
32bit Version
14/11/2018 15:42
64bit Version
14/11/2018 15:42

anonymous user login

Shoutbox

~2d ago

joreg: @microdee: yep i think the site takes user submissions..

~2d ago

microdee: @joreg: it's missing FlareTic... ;)

~2d ago

joreg: @motzi yeah, welcome to my life..

~2d ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~2d ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~2d ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~4d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~4d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~5d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's