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alphas

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Below you find vvvvs latest bits built just in time for your alpha-testing pleasures.

Don't use for production!
Patches you save with an alpha version
may not open anymore
with the current beta version!

Please mark problems you report in the forum with the alpha tag or visit us in the matrix for a chat over issues you encounter. Here are the Installation Instructions.

The change log may not be uptodate with alpha builds but you can find latest commit infos (at least of vvvvs public sources) in the commit history.

If you want to build latest sources for yourself or want to contribute to the addonpack please follow the instructions on the vvvv-sdk page.


Core

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] updated VL.OpenCV to 0.2.102-alpha
  • [VL.Skia] Pipet bug, Fixes #4835
vvvv d786f06fc5
32bit Version
18/06/2019 09:22
64bit Version
18/06/2019 09:22
See changes
  • [VVVV] Updated VL to 2019.1.0-0417-g808f072318
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Disabled caching of default value of deeply immutable records for now as it caused random type initializer crashes on fast machines (issue #4849)
  • [VL] avoiding duplicate key exception when sorting. #4848
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] HardwareAdded event waits for pending device installations. fixes #4836
vvvv 278dad5294
32bit Version
14/06/2019 11:50
64bit Version
14/06/2019 11:50
See changes
  • [VVVV] Fixed camera test not being dependent on addonpack
  • [VVVV] Updated VL to version 2019.1.0-411 - Value to bytes nodes now have defaults. fixes #4538 - Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832) - Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833) - Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833)
  • [VL] Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832)
  • [VL] value to bytes nodes now have defaults. fixes #4538
vvvv 588d320750
32bit Version
12/06/2019 16:16
64bit Version
12/06/2019 16:16
See changes
  • [VVVV] updated vl to 2019.1.0-0344-gd5eabf23a7
  • [VL.Skia] added checkerboard style that can be used as a paint for any layer
  • Revert "[VL] starting link now on mousedown. adds to #4469" This reverts commit 0b17333f5fc9328c2a95366477c6a21b3296e7fc.
  • [VL.Skia] RenderTime and PerfMeter cleanup
  • [VL.Skia] added Update and Render time info to PerfMeter in Renderer
  • [VL] RuntimeHost sets UpdateTime of default FrameClock
  • [VL.Skia] added RenderTime to SkiaControl and SkiaRenderer to get info about the time spent in drawing.
  • [VL.Skia] DifferentialGrowth renderer is now bound to document.
  • [VL] added UpdateTime to FrameClock to get the update time of the whole system
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop # Conflicts: # public-vl/VL.CoreLib/CoreLibBasics.vl
  • [VL] better import for FrameClock
  • [VL] made imported Queue advanced and set info on the patched Queue
  • [VL] fixed pin order on SerialPort node
  • [VL] added hsb tag to hsv nodes
  • [VL] Fixed runtime crashing with method not found exception when opening a patch having more than 64 fields
  • [VL] Performance - avoid going through explicit interface implementations in flood fill algorithm to avoid unnecessary enumerator allocations
  • [VL] Performance - replaced two very often called methods with manual implementation to avoid enumerator allocations
  • [VL] Fixed imported types not always being equal
  • [VL] Reworked SafeLazy class (adds to issue #4805): - Removed usage of rather expensive ThreadLocal class - Recursive fallback value also gets cached to ensure there's only one across the board - Moved from VL.Core to internal VL.Lang
  • [VL] Fixed emitted auto generated fields for output splicers not having an element id which lead to crashes in hotswap
vvvv 7453254807
32bit Version
14/05/2019 17:39
64bit Version
14/05/2019 17:39
See changes
  • [VL] fix for hidden frame title
  • [VL] OverlayEditor now has width extended to elements width
  • [VL] pressing button in inspektor no longer hits elements underneath. fixes #4809
  • [VL] starting link now on mousedown. adds to #4469
  • [VL] removed obsolete code
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] improved scrolling behaviour for sliders. fixes #4806
vvvv af74cb5ce6
32bit Version
11/05/2019 09:22
64bit Version
11/05/2019 09:22
See changes
  • [VVVV] updated vl to 2019.1.0-0318-g91ff9a39a4
  • [VL] frame recording-toggle now stays visible while recording. adds to #3241
vvvv 6cd720ee82
32bit Version
09/05/2019 17:33
64bit Version
09/05/2019 17:33

Addons

See changes
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] updated VL.OpenCV to 0.2.102-alpha
  • [VL.Skia] Pipet bug, Fixes #4835
addons d786f06fc5
32bit Version
18/06/2019 09:22
64bit Version
18/06/2019 09:22
See changes
  • [VVVV] Updated VL to 2019.1.0-0417-g808f072318
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] Disabled caching of default value of deeply immutable records for now as it caused random type initializer crashes on fast machines (issue #4849)
  • [VL] avoiding duplicate key exception when sorting. #4848
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] HardwareAdded event waits for pending device installations. fixes #4836
addons 278dad5294
32bit Version
14/06/2019 11:50
64bit Version
14/06/2019 11:50
See changes
  • [VVVV] Fixed camera test not being dependent on addonpack
  • [VVVV] Updated VL to version 2019.1.0-411 - Value to bytes nodes now have defaults. fixes #4538 - Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832) - Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833) - Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed Sampler [Reactive] getting stuck in an endless loop if upstream observable crashed
  • [VL] Fixed regression that loops would auto dispose their accumulators - was introduced with caching of output spreads (fixes issue #4833)
  • [VL] Sort fields by name in symbols as well as in reflection to ensure argument ordering to auto generated With method calls are aligned (fixes issue #4832)
  • [VL] value to bytes nodes now have defaults. fixes #4538
addons 588d320750
32bit Version
12/06/2019 16:16
64bit Version
12/06/2019 16:16
See changes
  • [VVVV] updated vl to 2019.1.0-0344-gd5eabf23a7
  • [VL.Skia] added checkerboard style that can be used as a paint for any layer
  • Revert "[VL] starting link now on mousedown. adds to #4469" This reverts commit 0b17333f5fc9328c2a95366477c6a21b3296e7fc.
  • [VL.Skia] RenderTime and PerfMeter cleanup
  • [VL.Skia] added Update and Render time info to PerfMeter in Renderer
  • [VL] RuntimeHost sets UpdateTime of default FrameClock
  • [VL.Skia] added RenderTime to SkiaControl and SkiaRenderer to get info about the time spent in drawing.
  • [VL.Skia] DifferentialGrowth renderer is now bound to document.
  • [VL] added UpdateTime to FrameClock to get the update time of the whole system
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop # Conflicts: # public-vl/VL.CoreLib/CoreLibBasics.vl
  • [VL] better import for FrameClock
  • [VL] made imported Queue advanced and set info on the patched Queue
  • [VL] fixed pin order on SerialPort node
  • [VL] added hsb tag to hsv nodes
  • [VL] Fixed runtime crashing with method not found exception when opening a patch having more than 64 fields
  • [VL] Performance - avoid going through explicit interface implementations in flood fill algorithm to avoid unnecessary enumerator allocations
  • [VL] Performance - replaced two very often called methods with manual implementation to avoid enumerator allocations
  • [VL] Fixed imported types not always being equal
  • [VL] Reworked SafeLazy class (adds to issue #4805): - Removed usage of rather expensive ThreadLocal class - Recursive fallback value also gets cached to ensure there's only one across the board - Moved from VL.Core to internal VL.Lang
  • [VL] Fixed emitted auto generated fields for output splicers not having an element id which lead to crashes in hotswap
addons 7453254807
32bit Version
14/05/2019 17:39
64bit Version
14/05/2019 17:39
See changes
  • [VL] fix for hidden frame title
  • [VL] OverlayEditor now has width extended to elements width
  • [VL] pressing button in inspektor no longer hits elements underneath. fixes #4809
  • [VL] starting link now on mousedown. adds to #4469
  • [VL] removed obsolete code
  • Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
  • [VL] improved scrolling behaviour for sliders. fixes #4806
addons af74cb5ce6
32bit Version
11/05/2019 09:22
64bit Version
11/05/2019 09:22
See changes
  • [VVVV] updated vl to 2019.1.0-0318-g91ff9a39a4
  • [VL] frame recording-toggle now stays visible while recording. adds to #3241
addons 6cd720ee82
32bit Version
09/05/2019 17:33
64bit Version
09/05/2019 17:33

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Shoutbox

~3d ago

joreg: In case you missed: We're starting with free bi-weekly introductions to #vvvv next week in #berlin free-vvvv-intro-workshops-this-summer-in-berlin #creativecoding

~4d ago

guest: uno|https://platform.uno/

~11d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~11d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~11d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~11d ago

~12d ago

beyon: I'll be in Berlin July 13-22 - anything interesting going on in that time frame?