» Editing Framework
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Editing Framework

The vvvv editing framework consists of a series of nodes that are useful for editing geometry (points, lines, grids..) directly in a renderer. They've been designed with the following aspects in mind:

Persistence
Editing state can be saved to and loaded from files

Boygrouping
Editors can be used in boygrouping scenarios by simply putting a halfboygrouped module (provided) between Editor and View

Undo/Redo
Editing steps can be undone/redone

Modularity
A clear line between Model and View allows for:

  • easy reuse of individual parts in custom editors
  • a simple way to adapt the look of an editor by simply providing an alternative View module
  • DX9 and DX11 versions of the View modules

Common Shortcuts

General

Ctrl+Z
Undo
Ctrl+Shift+Z
Redo
G
Turn On/Off a Gizmo
Doubleclick
Add new point (in 2D editors)

Selection

Ctrl+A
Select All
Ctrl+select
Add to Selection
Shift+select
Remove from Selection
Space
Select/Deselect hovered point
Q
Hover next Point
Shift+Q
Hover previous Point

Translation

Arrow Keys
Nudge on XY
PageUp / PageDown
Nudge on Z

Scale

Shift
Uniform scaling

Rotation

Shift
Set stepsize 0.1°
Shift+Ctrl
Set stepsize 0.01°
Ctrl
Set Stepsize 5°

PointEditor

Related nodes:

PointEditor (2d)
PointEditor (3d)

BézierEditor

Related nodes:

BézierEditor (2d)
BézierEditor (3d)

i+Doubleclick
Insert point on curve
W
Hover one or another control point
F
Force marquee-selection to include individual control points

Point modes:

1
Corner point without handles
2
Corner point with handles
3
Smooth point
4
Smooth point with symmetric handles

BézierPatchEditor

Related nodes:

BézierPatchEditor (2d)
BézierPatchEditor (3d)

MeshEditor

Related nodes:

MeshEditor (EX9)
(only available for DX9)

PolygonEditor

Related nodes:

PolygonEditor (2d)
(only available for DX9)

Note, this editor works without a Gizmo.

Cameras

R
Reset View to default

2D

Pan
Right drag
Zoom
Mouse wheel

3D

Orbit
O + Left drag
Distance (Dolly)
P + Left drag
Pan
Z + Left drag
Zoom (FOV)
Z + Right drag
Orbit
Left drag
Distance (Dolly)
Right drag
Pan
Middle drag
Zoom (FOV)
Ctrl + Mouse Wheel

Helper

DX9
 Cursor (DX9)
 AxisAndGrid (DX9)
 AxisAndGrid (DX9 2d)
 Axis (DX9)
 CameraPreview (DX9)

DX11
 AxisAndGrid (DX11)
 AxisAndGrid (DX11 2d)
 Axis (DX11)
 CameraPreview (DX11)

anonymous user login

Shoutbox

~2d ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~2d ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~4d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~5d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~5d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~7d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~9d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~9d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~9d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv