» Editing Framework
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Editing Framework

The vvvv editing framework consists of a series of nodes that are useful for editing geometry (points, lines, grids..) directly in a renderer. They've been designed with the following aspects in mind:

Persistence
Editing state can be saved to and loaded from files

Boygrouping
Editors can be used in boygrouping scenarios by simply putting a halfboygrouped module (provided) between Editor and View

Undo/Redo
Editing steps can be undone/redone

Modularity
A clear line between Model and View allows for:

  • easy reuse of individual parts in custom editors
  • a simple way to adapt the look of an editor by simply providing an alternative View module
  • DX9 and DX11 versions of the View modules

Common Shortcuts

General

Ctrl+Z
Undo
Ctrl+Shift+Z
Redo
G
Turn On/Off a Gizmo
Doubleclick
Add new point (in 2D editors)

Selection

Ctrl+A
Select All
Ctrl+select
Add to Selection
Shift+select
Remove from Selection
Space
Select/Deselect hovered point
Q
Hover next Point
Shift+Q
Hover previous Point

Translation

Arrow Keys
Nudge on XY
PageUp / PageDown
Nudge on Z

Scale

Shift
Uniform scaling

Rotation

Shift
Set stepsize 0.1°
Shift+Ctrl
Set stepsize 0.01°
Ctrl
Set Stepsize 5°

PointEditor

Related nodes:

PointEditor (2d)
PointEditor (3d)

BézierEditor

Related nodes:

BézierEditor (2d)
BézierEditor (3d)

i+Doubleclick
Insert point on curve
W
Hover one or another control point
F
Force marquee-selection to include individual control points

Point modes:

1
Corner point without handles
2
Corner point with handles
3
Smooth point
4
Smooth point with symmetric handles

BézierPatchEditor

Related nodes:

BézierPatchEditor (2d)
BézierPatchEditor (3d)

MeshEditor

Related nodes:

MeshEditor (EX9)
(only available for DX9)

PolygonEditor

Related nodes:

PolygonEditor (2d)
(only available for DX9)

Note, this editor works without a Gizmo.

Cameras

R
Reset View to default

2D

Pan
Right drag
Zoom
Mouse wheel

3D

Orbit
O + Left drag
Distance (Dolly)
P + Left drag
Pan
Z + Left drag
Zoom (FOV)
Z + Right drag
Orbit
Left drag
Distance (Dolly)
Right drag
Pan
Middle drag
Zoom (FOV)
Ctrl + Mouse Wheel

Helper

DX9
 Cursor (DX9)
 AxisAndGrid (DX9)
 AxisAndGrid (DX9 2d)
 Axis (DX9)
 CameraPreview (DX9)

DX11
 AxisAndGrid (DX11)
 AxisAndGrid (DX11 2d)
 Axis (DX11)
 CameraPreview (DX11)

anonymous user login

Shoutbox

~5h ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~5h ago

auralscapes: Thx for the advice. Much appreciated.

~8h ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~12h ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~1d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~4d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~5d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~7d ago

hrovac: someone at b-seite on saturday?

~7d ago

woei: public player-(dx11.texture) performance and stability upgrade sponsored by https://meso.design/