» NODE17 Workshop Schedule
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NODE17 Workshop Schedule

Voilà - the NODE17 workshop schedule.
(Click to enlarge or download below)

Please Excuse,

the late delivery but here you go: The schedule of workshops for this years NODE is finally done. Last time I counted we had 49 workshops hosted by 67 of you in 5 days. And we couldn't have realized this if we hadn't had massive support by you, the hosts, some of whom offered to pay their own travels and some helping out with hardware-sponsoring. It is an honour to be embedded in such a supportive community where we see that people on all ends are working together to make NODE17 a great time for everyone.

Now the challenge is on you to pick your workshops for the week. Without claim of completeness here are some suggested routes you could take:

The vvvv Beginner

If you're basically new to vvvv you best choose one of the 3 beginner workshops that start on monday. Two of them (german and english) go for 2 days straight, whereas the vvvv for Programmers takes a bit faster route and only goes on monday. Then you'd go to 3D Basics & Building Interaction on wednesday, take the Transformations or DX11 Introduction on thursday and finish off the week on saturday with either fullday Cutting and Folding Paper or first choose between VideoFX & Compositing and vvvv.js and then have some Projection Mapping.

The Casual Patcher

Assuming you're already familiar with vvvv and don't need a beginners treatment anymore then you'd start monday with the Box 2D workshop. Tuesday you choose between DX11 Shaders Upper-Intermediate, VAudio, Bullet Physics and Structured Programs. Wednesday is planned for you to invest more time in one particular topic. Choose any of the full-day workshops that sounds most appealing to you. Thursday I'd suggest VVVV-Message, Triangle, TetGen, Dope, DX11 Rendering or the OpenVR Introduction. And saturday just don't miss AutomataUI and that should do.

The VL Futurist

If you're mostly interested in the future of visual programming we've spread out vl workshops all over the week for you. Take the VL for vvvv users introduction on either monday or thursday, dig deeper with VL Concepts and Patterns I and/or II on monday and/or thursday, learn how to develop nodes for VL on tuesday and realize a whole VL Project on wednesday. That should really get you started.

The Graphic Aficionado

If you're coming to learn all about dx11 your route is easy. Have a look at the MARGARET column where you see you can basically camp in that room. Only on tuesday you have an overlap with the Upper-Intermediate shader workshop and on thursday you have an overlap with the Forward+ workshop. Other than those two slots you should not need to worry about missing anything.

The Maker

The path for makers and tinkerers starts on tuesday with Internet Of Things followed by Silly Machines, goes on wednesday with DMX Programming, thursday with Why Firmata? and climaxes saturday with either or a full day of Cutting and Folding Paper, 3d Printing Introduction, 3d Printing Ceramics and 3d Printing Instance Noodles or Hacking Sex.

What a week...

Now:

Looking forward to seeing you all there!

joreg, Wednesday, May 31st 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1