In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.
Use the nodes in the Box2d category for animating 2d geometry. Those nodes are contributed by vux and are coming with the addonpack. See also: |
Use the nodes in the Bullet category for animating 3d geometry. Those nodes are contributed by vux and are coming with the addonpack. Examples in your vvvv\addonpack\ directory:
See also: |
If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches. |
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