» Physics
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Physics

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In order to apply physical behaviour (gravity, collision, ..) to geometry you have the choice between different physics engines implemented in vvvv.

Box2d

Box2D

Use the nodes in the Box2d category for animating 2d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

See also:

Bullet

Bullet Physics

Use the nodes in the Bullet category for animating 3d geometry.

Those nodes are contributed by vux and are coming with the addonpack.

Examples in your vvvv\addonpack\ directory:

  • girlpower\BulletPhysics

See also:

ODE

Open Dynamics Engine

If for whatever reason none of the above works for you have a look at vvvvs native (but rather legacy) implementation of the Open Dynamics Engine in the ODE category of nodes. For those nodes check their helppatches.



This is the landing page of the category Physics
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Shoutbox

~7h ago

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~9h ago

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~12h ago

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~1d ago

david: for those you can be in Berlin on November 23rd. https://nodeforum.org/announcements/refik-anadol-and-devs/

~1d ago

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~2d ago

nissidis: Hey, is anybody showcasing v4 stuff in Greece these days ?

~2d ago

tonfilm: @koma_4610 you can write a C# importer for any D library and use that in the C# plugin interface or VL: https://stackoverflow.com/questions/539234/using-d-programming-language-in-a-net-context

~2d ago

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