» Patching with Spreads
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Patching with Spreads


Creating Spreads


See Viewing and Editing Spreads.


See Spread Generators.

Spreads as Inputs

For most nodes it can be said that the slice count on its output pins is directly defined by the slice count of its inputs. This is easy to grasp when a node's input all have the same slice count.

When a node's inputs have different slice counts what happens is this: The output slice count is defined as the maximum of its input's slicecounts. When accessing slices of inputs that have a lower count the index is taken modulo its own count resulting in a repeated access of only the slices that are available.

If any of a node's inputs is nil, its output also returns nil.

Spreads pages

anonymous user login


~11h ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~18h ago

strblau: @schlonzo I DID IT! Thank you so much

~18h ago

schlonzo: @strblau install addonpack

~21h ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?

~4d ago

bjoern: Need someone to patch for you? I am looking for a job :)

~5d ago

joreg: Need some patching help? This evening: Patching Circle with everyoneishappy of InstanceNoodles and FieldTrip fame: patching-circle-a-vvvv-support-group

~5d ago

mrboni: 'Acoustic trap display' creates a 3D floating and animated image that can produce sound