» Patching with Spreads
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Patching with Spreads

French

Creating Spreads

Manually

See Viewing and Editing Spreads.

Generative

See Spread Generators.

Spreads as Inputs

For most nodes it can be said that the slice count on its output pins is directly defined by the slice count of its inputs. This is easy to grasp when a node's input all have the same slice count.

When a node's inputs have different slice counts what happens is this: The output slice count is defined as the maximum of its input's slicecounts. When accessing slices of inputs that have a lower count the index is taken modulo its own count resulting in a repeated access of only the slices that are available.

If any of a node's inputs is nil, its output also returns nil.


Spreads pages

anonymous user login

Shoutbox

~3d ago

mediadog: Aha! Right-click on an image to get the source link

~3d ago

~5d ago

antokhio: @luper vc redist 2013

~7d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~8d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~9d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~13d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)