» Patching with Spreads
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Patching with Spreads

French

Creating Spreads

Manually

See Viewing and Editing Spreads.

Generative

See Spread Generators.

Spreads as Inputs

For most nodes it can be said that the slice count on its output pins is directly defined by the slice count of its inputs. This is easy to grasp when a node's input all have the same slice count.

When a node's inputs have different slice counts what happens is this: The output slice count is defined as the maximum of its input's slicecounts. When accessing slices of inputs that have a lower count the index is taken modulo its own count resulting in a repeated access of only the slices that are available.

If any of a node's inputs is nil, its output also returns nil.


Spreads pages

anonymous user login

Shoutbox

~7d ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~7d ago

auralscapes: Thx for the advice. Much appreciated.

~7d ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~7d ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~8d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~11d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~12d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~14d ago

hrovac: someone at b-seite on saturday?