» Patching with Spreads
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Patching with Spreads

French

Creating Spreads

Manually

See Viewing and Editing Spreads.

Generative

See Spread Generators.

Spreads as Inputs

For most nodes it can be said that the slice count on its output pins is directly defined by the slice count of its inputs. This is easy to grasp when a node's input all have the same slice count.

When a node's inputs have different slice counts what happens is this: The output slice count is defined as the maximum of its input's slicecounts. When accessing slices of inputs that have a lower count the index is taken modulo its own count resulting in a repeated access of only the slices that are available.

If any of a node's inputs is nil, its output also returns nil.


Spreads pages

anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?