» Spread Definitions
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Spread Definitions

French

Terms

Spread
A one dimensional list (array) of data
Slice
One element of a spread
Bin
A virtual subset of consecutive slices in a spread
NIL
A spread of 0 slices, depicted as Ø
Slice Count
Number of slices in a spread
Spread Count
Synonym to Slice Count
Bin Size
A number that specifies how many consecutive slices of a spread together form a bin
Index
A number referencing a slice via its position in a spread. Counting from 0.

Spreads and Slices

Nil

Not to be confused with:

  • a value-spread of one slice containing the "0"
  • a string-spread of one slice containing zero characters
As a rule of thumb: If any of a nodes inputs contains nil, its output also returns nil. Rendernodes like the Quad (EX9) with a nil input are not drawn.

If you want to create nil, use: NIL (Spreads).
If you want to avoid it, use: AvoidNIL (Spreads) or a S+H (Animation) only sampling when the incoming value is not Ø.

Bins and Bin Sizes

A Bin Size always refers to an other input on the same node and provides information as to how that other inputs spread is structured.

For nodes that have a Bin Size and an Index note that the Index refers to bins rather than the individual slices!

If you want to provide a Bin Size as an input to your own subpatch/module make sure to use one of the NormalizeBinSize (Value) convenience nodes which turns any given binsize (positve/negative) into a spread of positive binsizes for easier handling.

Note that you can also specify a spread of positive (not negative!) BinSizes which essentially means that you can have a "spread of spreads" where each "inner" spread can have a different count.


Spreads pages

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Shoutbox

~6d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~20d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~22d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~29d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1