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Hello! This is the first work in progress video of my project that I make. It will be a robot marionette.
I am using arduino mega, freeduino motor shield v3, and vvvv to control all the movements.
The x and y platform ready.

Daniel Rybkin, Wednesday, Oct 12th 2011 Digg | Tweet | Delicious comments on vimeo  

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The project team developed new visuals for the 360° projection wall system of the Cocoon Club in Frankfurt am Main, Germany. The clubs unique realtime-system is build on a network-setup with 21 projectors and 22 computers running the VJ System "Vertigo" which is based on vvvv, a graphical programming environment. (vvvv.org/​)
During a three-month time period, the project team created 20 different patches (vvvv-applications) during several workshops and implemented them into the clubs system. Each patch has different parameters which can be controlled in realtime using Vertigo.
Finally the group performed on a friday night event as VJs at the Cocoon Club showing their results.

Visual design project
360° VJ performance
Cocoon Club Frankfurt

Hochschule für Gestaltung (HfG) Schwäbisch Gmünd
University of Applied Sciences
Interaction Design
Summer term 2011
Interaction Design

Project guidance:
Sabrina Hauser & Andreas Brendle

Project partner:
Ivo Schüssler, Eno Henze, Ömer Erol

Students:
Roman Grasy, Markus Lorenz Schilling, Jan Barth, Armin Kröner, Patric Sterrantino, Sofia Hnatiuk, Marcel Müller, Antonio Krämer Fernandez, David Abele, Phillipp Hogg, Adrian Abele

Music: Tree Elves - Fortitude (Original Mix)

///// Done with school and want to study something between technology and design? /////
Please visit http://ig.hfg-gmuend.de for more information on the Interaction Design Program at HfG Schwäbisch Gmünd.

ig hfg, Tuesday, Oct 11th 2011 Digg | Tweet | Delicious comments on vimeo  

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Live videomapping projection performed with the musician of ISE Ensamble of Athens, during the Koumaria NewMediaArt residency (artist collective Medea Electronique www.medeaelectronique.com)

vvvv, after effects

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A reimagined aquarium for the future.

Recorded in realtime.

numbercult, Monday, Oct 10th 2011 Digg | Tweet | Delicious comments on vimeo  

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This is unofficial video. The official is here. ( http://vimeo.com/30279391 )

A part of sound in VEIN released by +MUS ( http://plumus.tokyomax.jp ).
sound: hazcauch ( http://flavors.me/hazcauch )
visual: Taiyo Yamamoto ( http://deform.in )
with vvvv.

Taiyo yamamoto, Monday, Oct 10th 2011 Digg | Tweet | Delicious comments on vimeo  

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www.alessandroperini.com

"Animales de los espejos"
6-channels electroacoustic music with live video
2011

Second piece from a larger project (work in progress) about animals described in the "Book of imaginary beings" by Argentinian writer Jorge Luis Borges.
"Animales de los espejos" ("Animals of the mirror") refers to an ancient Chinese legend: the images reflected in mirrors are mere copies of our world. But what if, one day, those images will start to imperceptiby differ from the “real” ones, acquiring more an more independence and finally breaking in our reality?

This is a stereo version of the original 6-channel electroacoustic piece.

Built in vvvv ( www.vvvv.org ).

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We try to create complexity from simple beginnings , a circle, a square, a sin wave...
Scree is an audiovisual investigation into feedback loops.
This is documentation of the second performance of these pieces, at Freecode in the Hexagon Theatre, Birmingham on 19th August 2011.
Audio is Neil Spragg aka SirReal
Visual is Chris Plant aka Catweasel

cat weasel, Friday, Oct 7th 2011 Digg | Tweet | Delicious comments on vimeo  

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Pen-based Digital Explainer Tool for Real Estate Marketing

MESO Digital Interiors developed a digital explainer tool for the marketing of the Frankfurt Airport Center THE SQUAIRE.

The presenter exhibit was developed for the presentation of the building at Germanys most important real estate exhibition Expo Real in Munich and for the later use in the marketing suite of the building. It allows seamless zooming and panning of the building, acessing a database for room allocation and tenancy, showing possible floor plans and furniture layouts and including various presentations.

The MESO Team: Max Wolf, Sebastian Oschatz, Matthias Wollin, Jens Anschütz, Alexander Graf, Olga Grischtschenko, Philipp Steinweber

http://www.meso.net/Squaire-Explainer

(c) 2011 by MESO Digital Interiors GmbH

credits students: fabian kreuzer markus lorenz schilling academics: prof. hans krämer prof. steffen süpple

Goal of the project is to simplify the process of food management. Our main focus was the technical and the communicative aspect.


read more...
dl-110, Tuesday, Oct 4th 2011 Digg | Tweet | Delicious 4 comments  
Himmel&Hölle // Marelle 2.0 by Jannis Kilian Kreft_3

Images:
http://www.facebook.com/media/set/?set=a.2347423238109.127455.1025895284&l=fec17bb291&type=1

And a short video of the 2nd level.(not resolving it) More soon!
http://www.youtube.com/watch?v=YttsXjZBBMc

Some press coverage:
http://www.dailymotion.com/video/xlh6pp_nuit-blanche_creation?start=110#from=embed
http://lorraine.france3.fr/info/metz-une-belle-nuit-blanche-4-70594410.html
http://lorraine.france3.fr/info/metz-une-belle-nuit-blanche-4-70594410.html?onglet=videos&id-video=000318968_CAPP_MetzNB4Filagedenuit_300920111404_F3

Remember, Jump & Run //
Himmel & Hölle is a realtime realworld Jump & Run experience in space.
You need good memory, balance & physical fitness to master the 9 levels and make your way to heaven.
At the beginning of each level the fields you must jump on start to rotate in random combinations
(i.e. 1,3,6,7,8,7,8).
You must jump the correct combination into heaven and then back to start. The difficulty increases with every level while you make your way from a friendly blue to a fearful red environment. Jumping on a forbidden field results in destroying the gamefield for the entire level. If you miss a field and set your foot on the floor the Marelle collpases. You must jump on one foot only.

Rich realtime 3d graphics with physical behaviours, augmented chalk drawings, black light, 3-d sounddesign, super fast tracking with Radar Touch by Lang AG, a 7m x 3,50m wide gamefield....

Designed & programmed @ DeinLieblingsgestalter Studio Frankfurt am Main by Jannis Kilian Kreft, Sounddesign Simon Sanchez & Jannis Kilian Kreft, Patched in vvvv, Tracking device used: Radar Touch by Lang AG, Shot @ Nuit Blanche 4 Metz. Thank yous go to: NB4, Lang AG, Satis&fy, DeinLieblingsgestalter staff, Markus Berger, Tobias Schwirten, Simon Sanchez, Pscherry, Phlegma, the Irrklang implementation team, Severin Pscherer, Kalle, Luc Fachetti, Julien Floria, Ecôle Gaston Hoffmann Metz, supporters & my friends!
http://www.DeinLieblingsgestalter.de

read more...
jannis, Monday, Oct 3rd 2011 Digg | Tweet | Delicious 2 comments  

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Shoutbox

~7h ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~3d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/

~4d ago

joreg: The new vvvv Show-Off-Reel is out: https://vimeo.com/930568091

~10d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~11d ago

domj: If you happen to be in Prague, come join us at the Schema workshop on Thursday 25.4. :) https://www.facebook.com/events/395516526614988/?ti=ls

~22d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/