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credits Students: Jan Barth (jancouver), Roman Stefan Grasy (roman_g), Mark Lukas, Markus Lorenz Schilling (dl-110) Academics: Prof. Hartmut Bohnacker, Prof. Ralf Dringenberg

Interaction designers develop our digital everyday life. They concept, sketch and create new possibilities of interaction, which are evaluated with functional and technical prototypes.

Prototyping Interfaces

The book “Prototyping Interfaces – Interactive Sketches with VVVV” covers within 280 pages the applied handling of interactive sketches with the visual programming language VVVV.

read more...
dl-110, Monday, Feb 13th 2012 Digg | Tweet | Delicious 17 comments  

credits Alexey Beljakov, Andrey Boyarintsev, Anna Kerbo, Nikolay Matveev, Julien Vulliet, Minoru Ito

Architectural Light Studio (The ALS) is unrivaled software suite designed for creating, editing and playing back architectural and art lighting scenarios.

The ALS editor is required for:

  • creating a three-dimensional geometric layout of lighting equipment in 3D
  • creating a developed layout view on a plane with address assignment and equipment grouping
  • creating visual effects scenarios

Main benefits of the new software:

  • real-time lighting equipment simulation with calculation of illuminance according to luminaire .ies files;
  • - more than 500 IntiLED luminaires with W, RGB, RGBW color modes and up to 40 pixels per device;
  • - handy tools for creating complex layouts for luminaires of varied types, with an option to assign to building model surfaces;
  • - full-fledged display of buildings and environment as 3D models as well as ability to display dynamic lighting effects in real time;
  • - tools for creating lighting scenarios at the multi sequenced timeline;
  • - support of the Art-Net protocol enabling use of a wide spectrum of additional equipment;
  • - support up to 256 Universes and several automatic DMX addressing modes.

The debut of the ALS took place on The Light+Building 2014 in Frankfurt from March 30 to April 4, 2014

The ALS is written in vvvv by Ivan Rastr electronic crafts.
Please take a few minutes for video preview of The ALS v.0.95 beta

For further information about The Architectural Light Studio please contact IntiLED office

IntiLED team:
Sergey Matveev, Evgeniy Moskov, Uljana Vinogradova, Anton Lysenko, Elena Belova, Oleg Yanchenkov, Denis Ichalovsky

Ivan Rastr electronic crafts team:
Alexey Beljakov vnm, Andrey Boyarintsev bo27, Anna Kerbo kerbo, Nikolay Matveev unc and specially invited Julien Vulliet vux Thanks to Minoru Ito mino for helping with AntTweakBar.

ivan.rastr, Tuesday, Apr 15th 2014 Digg | Tweet | Delicious 9 comments  

i am from model-in-blender-render-in-vvvv

toyshung, Wednesday, Nov 2nd 2016 Digg | Tweet | Delicious 3 comments  

credits elliot woods, chris plant (catweasel)

https://vimeo.com/84964695

In April 2012 myself and Elliot Woods were approached to create an application to project onto a car on a turntable, the brief expanded as the project went on, until by the end, it was to be a different car (of the same model) for every show, they wanted to be able to do multiple shows per day and the alignment was to be done by a member of the staff at the Landrover experience.
A challenging brief.
The building was finally opened in December 2012, the car takes approximately 10-15 minutes to lineup using 3 sliders and a rotatary control on an iPad, with a couple of buttons to spin the turntable around so you can check the setup.
It using 7 projection design projectors all running at 1920x1200, 3 for the back wall, 2 for the car and 2 for the floor, we also had to minimise any visible shadows, content was rendered at 4k and is all run off 1 pc.

catweasel, Friday, Jan 24th 2014 Digg | Tweet | Delicious 9 comments  

Watch on Vimeo

realtime GPU particle simulation.
MRE (multipass render engine)

software: http://vvvv.org software
runs at 60 fps

Natan Sinigaglia, Wednesday, May 23rd 2012 Digg | Tweet | Delicious comments on vimeo  

credits For all vvvvers :)

Original
Dark
Bright
Urbankind, Sunday, Jan 1st 2012 Digg | Tweet | Delicious 2 comments  

credits Marco Tempest, onformative, checksum5 et al.

the making of

TEAM

Created and produced by Marco Tempest
in cooperation with onformative and checksum5

Special thanks to David Britland for his amazing script, Michael Ricar for the music and sound design. Tebjan Halm for additional vvvv programming. Enrico Viola for the relentless OF sandboxing and prototyping.
Jason Saragih for sharing his FaceTracker library. Tobias Beckwith for the voice cameos, Sherry and Matt for being amazed and to Steve Cohen for bringing Jean Robert-Houdin to life one last time.


For more information and images please refer to the splendid documentation on onformative.com
For more of marco's magic visit him on marcotempest.com
joreg, Friday, Mar 30th 2012 Digg | Tweet | Delicious 12 comments  

credits a project by Quayola & Sinigaglia; Commissioned by Nike; Keri Elmsly: Producer; Paul Mumford: Animator; Michael Hodgson: Sound Design; Assistant: Sebastiano Barbieri;

{2013}

Audiovisual Installation | vvvv Custom Software
4k video on 2 LCD displays | 2ch Sound
Dimensions Variable
http://natansinigaglia.com/portfolio/flexure/

flexure

-

dottore, Friday, Oct 11th 2013 Digg | Tweet | Delicious 4 comments  

credits see box below..

The GS Caltex pavilion is presented as a immersive light ensemble which, at first glance, is reminiscent of an outsized rice field. 380 fiber blades sway like grass in the wind with a height of 18 metres (59 feet). Touching activates individual sensitive blades and illuminates them. A centrally located star-shaped, mirrored pavilion building is optically withdrawn in its entirety. Via raised corners of the star, the visitor can gain access to the also mirrored entrance area on the ground floor. The centre of the pavilion is on the upper floor; a seven-metre-high round room with panoramic projection. Poetic images in a reduced black-and-white aesthetic convey the company’s readiness to assume responsibility with regard to sustainable energy concepts. (Text: Atelier Brückner)

read more...
manolito, Saturday, Jun 9th 2012 Digg | Tweet | Delicious 2 comments  

credits Projectpage:
waltzbinaire.com/work/talktome/
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Commisioned: IDEO
Exhibition: Design Museum London

A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.

princemio, Friday, Jul 14th 2017 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~1h ago

StiX: @synth you sauin something about 420? if mangosh gets confirmed i am coming with him as we are in one ... package

~21h ago

synth: @evvvvil here only to do lasers, they don't let me near the screens after last time ...

~21h ago

evvvvil: hahaha yes, please sir, can I have some more sir? Hopefully me and you be battling for visual space soon, GTFOH with your lasers.

~21h ago

synth: BTW - Got 4 20w Kvant lasers here thinking of testing the ILDA nodes live :)

~21h ago

synth: @evvvvil Hell yeah! Couldn't get Vux drunk but your going to get it :D

~21h ago

evvvvil: @synth: hopefully I should be going to GEM FEST soon, not confirmed yet, but if so, beer is on you why not ;) (and me ok)

~23h ago

synth: BTW any vvvv guy coming to Georgia for GEM Festival shout out I am here for the entire thing alone. Some beer on me ;)

~23h ago

synth: @dominikKoller perfect! Count me in :)

~1d ago

dominikKoller: @synth I am! It's going to be donation/ based (or sponsored by someone) though :)

~1d ago

dominikKoller: @joreg I found it, my FF has flash disabled (by default), and those are old embeds that still use flash.