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credits Students: Jan Barth (jancouver), Roman Stefan Grasy (roman_g), Mark Lukas, Markus Lorenz Schilling (dl-110) Academics: Prof. Hartmut Bohnacker, Prof. Ralf Dringenberg
Interaction designers develop our digital everyday life. They concept, sketch and create new possibilities of interaction, which are evaluated with functional and technical prototypes.
The book “Prototyping Interfaces – Interactive Sketches with VVVV” covers within 280 pages the applied handling of interactive sketches with the visual programming language VVVV.
credits Alexey Beljakov, Andrey Boyarintsev, Anna Kerbo, Nikolay Matveev, Julien Vulliet, Minoru Ito
Architectural Light Studio (The ALS) is unrivaled software suite designed for creating, editing and playing back architectural and art lighting scenarios.
The debut of the ALS took place on The Light+Building 2014 in Frankfurt from March 30 to April 4, 2014
The ALS is written in vvvv by Ivan Rastr electronic crafts.
Please take a few minutes for video preview of The ALS v.0.95 beta
For further information about The Architectural Light Studio please contact IntiLED office
Sergey Matveev, Evgeniy Moskov, Uljana Vinogradova, Anton Lysenko, Elena Belova, Oleg Yanchenkov, Denis Ichalovsky
Ivan Rastr electronic crafts team:
Alexey Beljakov vnm, Andrey Boyarintsev bo27, Anna Kerbo kerbo, Nikolay Matveev unc and specially invited Julien Vulliet vux Thanks to Minoru Ito mino for helping with AntTweakBar.
credits elliot woods, chris plant (catweasel)
In April 2012 myself and Elliot Woods were approached to create an application to project onto a car on a turntable, the brief expanded as the project went on, until by the end, it was to be a different car (of the same model) for every show, they wanted to be able to do multiple shows per day and the alignment was to be done by a member of the staff at the Landrover experience.
A challenging brief.
The building was finally opened in December 2012, the car takes approximately 10-15 minutes to lineup using 3 sliders and a rotatary control on an iPad, with a couple of buttons to spin the turntable around so you can check the setup.
It using 7 projection design projectors all running at 1920x1200, 3 for the back wall, 2 for the car and 2 for the floor, we also had to minimise any visible shadows, content was rendered at 4k and is all run off 1 pc.
Daniil Simkin’s “Falls the Shadow” is a commissioned performance for the Guggenheim’s Works and Process series.
Four 30-minute performances took place at the Guggenheim Museum NYC on September 4 and 5, with standing audience members observing the show from different levels of the venue, which is known for its continuous ramp that spirals up the rotunda structure and connects to all of the floors.
The work combines dance with live video projections in a collection of six pieces choreographed by Alejandro Cerrudo, with costumes by Maria Grazia Chiuri /Christian Dior.
Daniil Simkin, a principal dancer with the American Ballet Theater (ABT), is also coproducer and performer in the piece, along with ABT soloist Cassandra Trenary, Ana Lopez from Hubbard Street Dance Chicago, and dancer Brett Conway.
Projection design by Arístides García and Dmitrij Simkin.
Additional shader programing, Alexander Shaliapin.
Thanks to Robert Intolight for the particles library.
1 single camera infrared based tracking system.
Graphic server running several vvvv instances, multiple video playback and many interactive content modules.
Laptop running custom made VL timeliner, with fully integrated MIDI controllers.
360 panorama mapping.
Interactive/generative 4k texture.
Single Nvidia1080 graphic card with 2 DP TH Matrox
6 XGA outputs: 5 projectors+1 preview
5x Christie 14K with 0,73 lens
credits Marco Tempest, onformative, checksum5 et al.
Special thanks to David Britland for his amazing script, Michael Ricar for the music and sound design. Tebjan Halm for additional vvvv programming. Enrico Viola for the relentless OF sandboxing and prototyping.
Jason Saragih for sharing his FaceTracker library. Tobias Beckwith for the voice cameos, Sherry and Matt for being amazed and to Steve Cohen for bringing Jean Robert-Houdin to life one last time.
credits a project by Quayola & Sinigaglia; Commissioned by Nike; Keri Elmsly: Producer; Paul Mumford: Animator; Michael Hodgson: Sound Design; Assistant: Sebastiano Barbieri;
Audiovisual Installation | vvvv Custom Software
4k video on 2 LCD displays | 2ch Sound
credits see box below..
The GS Caltex pavilion is presented as a immersive light ensemble which, at first glance, is reminiscent of an outsized rice field. 380 fiber blades sway like grass in the wind with a height of 18 metres (59 feet). Touching activates individual sensitive blades and illuminates them. A centrally located star-shaped, mirrored pavilion building is optically withdrawn in its entirety. Via raised corners of the star, the visitor can gain access to the also mirrored entrance area on the ground floor. The centre of the pavilion is on the upper floor; a seven-metre-high round room with panoramic projection. Poetic images in a reduced black-and-white aesthetic convey the company’s readiness to assume responsibility with regard to sustainable energy concepts. (Text: Atelier Brückner)
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