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credits Students: Jan Barth (jancouver), Roman Stefan Grasy (roman_g), Mark Lukas, Markus Lorenz Schilling (dl-110) Academics: Prof. Hartmut Bohnacker, Prof. Ralf Dringenberg
Interaction designers develop our digital everyday life. They concept, sketch and create new possibilities of interaction, which are evaluated with functional and technical prototypes.
The book “Prototyping Interfaces – Interactive Sketches with VVVV” covers within 280 pages the applied handling of interactive sketches with the visual programming language VVVV.
credits Alexey Beljakov, Andrey Boyarintsev, Anna Kerbo, Nikolay Matveev, Julien Vulliet, Minoru Ito
Architectural Light Studio (The ALS) is unrivaled software suite designed for creating, editing and playing back architectural and art lighting scenarios.
The debut of the ALS took place on The Light+Building 2014 in Frankfurt from March 30 to April 4, 2014
The ALS is written in vvvv by Ivan Rastr electronic crafts.
Please take a few minutes for video preview of The ALS v.0.95 beta
For further information about The Architectural Light Studio please contact IntiLED office
Sergey Matveev, Evgeniy Moskov, Uljana Vinogradova, Anton Lysenko, Elena Belova, Oleg Yanchenkov, Denis Ichalovsky
Ivan Rastr electronic crafts team:
Alexey Beljakov vnm, Andrey Boyarintsev bo27, Anna Kerbo kerbo, Nikolay Matveev unc and specially invited Julien Vulliet vux Thanks to Minoru Ito mino for helping with AntTweakBar.
credits elliot woods, chris plant (catweasel)
In April 2012 myself and Elliot Woods were approached to create an application to project onto a car on a turntable, the brief expanded as the project went on, until by the end, it was to be a different car (of the same model) for every show, they wanted to be able to do multiple shows per day and the alignment was to be done by a member of the staff at the Landrover experience.
A challenging brief.
The building was finally opened in December 2012, the car takes approximately 10-15 minutes to lineup using 3 sliders and a rotatary control on an iPad, with a couple of buttons to spin the turntable around so you can check the setup.
It using 7 projection design projectors all running at 1920x1200, 3 for the back wall, 2 for the car and 2 for the floor, we also had to minimise any visible shadows, content was rendered at 4k and is all run off 1 pc.
credits Marco Tempest, onformative, checksum5 et al.
Special thanks to David Britland for his amazing script, Michael Ricar for the music and sound design. Tebjan Halm for additional vvvv programming. Enrico Viola for the relentless OF sandboxing and prototyping.
Jason Saragih for sharing his FaceTracker library. Tobias Beckwith for the voice cameos, Sherry and Matt for being amazed and to Steve Cohen for bringing Jean Robert-Houdin to life one last time.
credits a project by Quayola & Sinigaglia; Commissioned by Nike; Keri Elmsly: Producer; Paul Mumford: Animator; Michael Hodgson: Sound Design; Assistant: Sebastiano Barbieri;
Audiovisual Installation | vvvv Custom Software
4k video on 2 LCD displays | 2ch Sound
credits see box below..
The GS Caltex pavilion is presented as a immersive light ensemble which, at first glance, is reminiscent of an outsized rice field. 380 fiber blades sway like grass in the wind with a height of 18 metres (59 feet). Touching activates individual sensitive blades and illuminates them. A centrally located star-shaped, mirrored pavilion building is optically withdrawn in its entirety. Via raised corners of the star, the visitor can gain access to the also mirrored entrance area on the ground floor. The centre of the pavilion is on the upper floor; a seven-metre-high round room with panoramic projection. Poetic images in a reduced black-and-white aesthetic convey the company’s readiness to assume responsibility with regard to sustainable energy concepts. (Text: Atelier Brückner)
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Exhibition: Design Museum London
A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.
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