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credits
Projectpage:
http://waltzbinaire.com/work/12-bit-alchemy/

Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
3D Artist: Remo Gambacciani
Sound Design: kling klang klong
Commisionened: Fiber Festival 2017
Exhibition: Prima Materia

The Process to approximate and adjust,
to iterate and refine
is weaved into every form of creation.

The ongoing need to adapt an existing configuration, based upon an everchanging subjective need, seems to be an exclusive element of creative exploration. To investigate a material that primarily resonates within the researcher himself, seems to be a highly intrinsic feature of human behaviour.

The piece "12 Bit Alchemy", commissioned by Fiber Festival 2017 and exhibited at Prima Materia, is devoted to no other field then the act of tinkering, play and refinement itself. By merging diverse digital procedures, we continuously aim to portray the desire for computational, yet visual revelations.

princemio, Monday, Aug 21st 2017 Digg | Tweet | Delicious 0 comments  

https://medium.com/boris-vitazek/sonifying-experimental-visual-scores-with-computer-vision-febf8c32d62d

hey everybody! Check out my blog about this whole thing, I spend lot of time on it! it covers:

(How I got to know) Milan Adamčiak and his inspiring/playful work

Grafofon, a 6 meters long instrument, inspired by analogue experiments, but driven by computer vision

Technical details of the project, esp. in its last iteration — the most technically complex, but also the most successful

What I learned along the way and what I plan for the future

StiX, Monday, Jul 24th 2017 Digg | Tweet | Delicious 1 comments  

credits Projectpage:
waltzbinaire.com/work/talktome/
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Commisioned: IDEO
Exhibition: Design Museum London

A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.

princemio, Friday, Jul 14th 2017 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

http://17.nodeforum.org
Node Forum for Digital Arts - Festival for Digital Culture and Creative Technologies
26.June - 2.July, 2017
Frankfurt am Main, Germany

woei, Monday, Jun 12th 2017 Digg | Tweet | Delicious comments on vimeo  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

BASHIBA Darkness Generative Ocean

BASHIBA Darkness https://vimeo.com/bashiba/darkness

Real-Time Procedural Environment
Generative Art
4k Resolution

bashiba.com

Bashiba, Friday, May 26th 2017 Digg | Tweet | Delicious 0 comments  

credits Jia-Rey Chang & Peter Gate

TDSOM

This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.

In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.

More info and images:http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

archgary, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

www.elektromeier.net
first prototype/tests of an ar torchlight system.
info@elektromeier.net

Elektro Meier, Tuesday, May 16th 2017 Digg | Tweet | Delicious comments on vimeo  

Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.

It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".

It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.

parabola, Monday, May 15th 2017 Digg | Tweet | Delicious 1 comments  

Watch on Vimeo

Here is a walkthrough of features new to vvvv and vl.

For more details see the announcement: vvvv50beta35.5
and the changelog: change log vvvv50beta35.5

vvvvleaks, Thursday, May 4th 2017 Digg | Tweet | Delicious comments on vimeo  

anonymous user login

Shoutbox

~1d ago

timpernagel: Did anyone here used one of those already: https://www.artec3d.com/3d-scanner

~2d ago

sebescudie: @synth : wuz there like two days ago, too bad!

~2d ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~2d ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~3d ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015

~4d ago

tonfilm: thanks @sunep!

~5d ago

timpernagel: We've just added two more clips of the "Programming DMX and visualizing with grandMA2"-Workshop to the workshop-blog post.