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hey everybody! Check out my blog about this whole thing, I spend lot of time on it! it covers:
(How I got to know) Milan Adamčiak and his inspiring/playful work
Grafofon, a 6 meters long instrument, inspired by analogue experiments, but driven by computer vision
Technical details of the project, esp. in its last iteration — the most technically complex, but also the most successful
What I learned along the way and what I plan for the future
Design: Waltz Binaire
Artistic Direction: Christian Mio Loclair
Generative Design: Marta Soto Morras
Typography: Johannes Poell
Soundtrack: kling klang klong
Concept and Backend: IDEO
Exhibition: Design Museum London
A dark, clear fountain reveals insights to colorful sediments of data.
Continuously drifting, weaving and organizing, each stone carries
memories of encounters filled with joy, sadness and fear.
Talk to me is an abstract interactive installation to experience a conversation with an artificial entity. Each statement made by the user shapes a unique pebble falling into a well of data. Once the user leaves the installation, its stones transform to data sculptures illustrating a collected set of critical thoughts and hopes.
MOA PILLAR | And the Moon Stopped | "Hymns" album | "Full Of Nothing" label
All visuals by the ARKTK BERKUT ©2017
credits Jia-Rey Chang & Peter Gate
This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.
In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.
Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.
It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".
It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.
Find more on http://vrdust.org.uk
DUST is a Virtual Reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space. It immerses the audience in the immediate presence of the dancer and within a unique visual and aural scenario.
DUST aims to transform the way people see and experience contemporary dance through a 4 minutes long immersive virtual reality experience. The project explores the boundaries between the virtual and the real-world experiences and advances research in the fields of participatory performance, human-computer-interaction and VR technologies.
The piece is inspired by how almost every element on Earth was formed at the heart of a stardust, so our bodies were. Drawing inspiration from these eternal particles being part of our bodies just for incredibly short moment, as well as the motif of the unthinkable world expressed by book of philosophy In the Dust Of This Planet by Eugene Thacker, Dust seeks to reimagine our perception of body, space and time with the use of digital technologies. It merges real and virtual worlds to produce new environments where physical and digital co-exist and interact in real time. More specifically, it combines the live stream with volumetric capturing of dance and virtual environment which has been created by photogrammetry, and in doing immerses the viewers visually, as well as physically and emotionally. This way, it also explores new forms of engaging the audience and creating the narratives through the creative partnership between performing arts and new media.
Mária Júdová and Andrej Boleslavský ― concept, design, creation
Patricia Okenwa I NMC ― choreographer
Soňa Ferienčíková ― dancer
Roman Zotov ― dancer
Carmen Salas ― creative producer
Miles Whittaker I Demdike Stare ― musician
DUST has been produced by Carmen Salas with the support of the Arts Council of England.
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