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credits Jia-Rey Chang & Peter Gate

TDSOM

This is the first time I used vvvv to create a real-time interactive visualization with live performance.
“The Deep Sound of Maramures” took place on 10th MAY at Control Club, which is the famous hotspot of Bucharest.

In the project of “The Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show. This video represents the teaser/short version of the whole interactive sound/visual performance.

More info and images:http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

archgary, Thursday, May 18th 2017 Digg | Tweet | Delicious 0 comments  

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www.elektromeier.net
first prototype/tests of an ar torchlight system.
info@elektromeier.net

Elektro Meier, Tuesday, May 16th 2017 Digg | Tweet | Delicious comments on vimeo  

Hi folks. I'd like to share the video we've been working on for the last weeks with my buddy Kevin Hughes.

It's for the song "El triunfo del amor" by the patagonian artist "Shaman y los pilares de la creacion".

It was made capturing the raw kinect ( V1 ) data with the MS Kinect studio and then processing it with the PointcloudBuffer (DX11.Pointcloud Kinect) .
It was all captured with a blackMagick and then edited in Adobe Premiere.
The background footage was filmed in Patagonia Argentina.

parabola, Monday, May 15th 2017 Digg | Tweet | Delicious 1 comments  

Watch on Vimeo

Here is a walkthrough of features new to vvvv and vl.

For more details see the announcement: vvvv50beta35.5
and the changelog: change log vvvv50beta35.5

vvvvleaks, Thursday, May 4th 2017 Digg | Tweet | Delicious comments on vimeo  

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Find more on http://vrdust.org.uk

DUST is a Virtual Reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space. It immerses the audience in the immediate presence of the dancer and within a unique visual and aural scenario.

DUST aims to transform the way people see and experience contemporary dance through a 4 minutes long immersive virtual reality experience. The project explores the boundaries between the virtual and the real-world experiences and advances research in the fields of participatory performance, human-computer-interaction and VR technologies.

The piece is inspired by how almost every element on Earth was formed at the heart of a stardust, so our bodies were. Drawing inspiration from these eternal particles being part of our bodies just for incredibly short moment, as well as the motif of the unthinkable world expressed by book of philosophy In the Dust Of This Planet by Eugene Thacker, Dust seeks to reimagine our perception of body, space and time with the use of digital technologies. It merges real and virtual worlds to produce new environments where physical and digital co-exist and interact in real time. More specifically, it combines the live stream with volumetric capturing of dance and virtual environment which has been created by photogrammetry, and in doing immerses the viewers visually, as well as physically and emotionally. This way, it also explores new forms of engaging the audience and creating the narratives through the creative partnership between performing arts and new media.

Mária Júdová and Andrej Boleslavský ― concept, design, creation
Patricia Okenwa I NMC ― choreographer
Soňa Ferienčíková ― dancer
Roman Zotov ― dancer
Carmen Salas ― creative producer
Miles Whittaker I Demdike Stare ― musician

DUST has been produced by Carmen Salas with the support of the Arts Council of England.

maria judova, Thursday, May 4th 2017 Digg | Tweet | Delicious comments on vimeo  

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some graphics and VJ pieces, old and recent, rendered and performed live

used footage

l'enfer movie, fashion photo
music

tokee 'numbers'
compiled 03.2017

eps, Thursday, May 4th 2017 Digg | Tweet | Delicious comments on vimeo  

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Find more on http://vrdust.org.uk

DUST is a Virtual Reality piece which invites the audience to experience dance performance from the perspective of eternal particle travelling in the space. It immerses the audience in the immediate presence of the dancer and within a unique visual and aural scenario.

DUST aims to transform the way people see and experience contemporary dance through a 4 minutes long immersive virtual reality experience. The project explores the boundaries between the virtual and the real-world experiences and advances research in the fields of participatory performance, human-computer-interaction and VR technologies.

The piece is inspired by how almost every element on Earth was formed at the heart of a stardust, so our bodies were. Drawing inspiration from these eternal particles being part of our bodies just for incredibly short moment, as well as the motif of the unthinkable world expressed by book of philosophy In the Dust Of This Planet by Eugene Thacker, Dust seeks to reimagine our perception of body, space and time with the use of digital technologies. It merges real and virtual worlds to produce new environments where physical and digital co-exist and interact in real time. More specifically, it combines the live stream with volumetric capturing of dance and virtual environment which has been created by photogrammetry, and in doing immerses the viewers visually, as well as physically and emotionally. This way, it also explores new forms of engaging the audience and creating the narratives through the creative partnership between performing arts and new media.

Mária Júdová and Andrej Boleslavský ― concept, design, creation
Patricia Okenwa I NMC ― choreographer
Soňa Ferienčíková ― dancer
Roman Zotov ― dancer
Carmen Salas ― creative producer
Miles Whittaker I Demdike Stare ― musician

DUST has been produced by Carmen Salas with the support of the Arts Council of England.

maria judova, Thursday, May 4th 2017 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

Teaser Selection Officielle Festival PLZ IV edition

Extract des Videos

A Portrait of Rafel Delalande Valentin Petit 3:12 France ok tag
Sigint Phil Hastings 3:48 Usa
Neutra's dream Stephen French 3:47 Usa
Suspension Neil Kendricks 2:34 Usa
Hornz Anna Dukhonina 2.25 Russian Federation
Panic Attack khaled alwarea 11.24 Syrian Arab Republic
Sky Pacers Harvey Goldman 8.10 Usa
Where I am is Somewhere Else Sebastian J Lowe 8.08 Denmark
The Lake Veta Geraskina 5.32 Georgia
Crossroads / The Beauty of Gemina Tonio Krueger 4.26 Switzerland
Zen Filip Kalczyński 2.59 Poland
Pagans Mariel Cortés 3.43 Mexico
Liserica Delfina Mayer 2.55 Germany
Interface Mel Hsieh 2.28 - Taiwan
Blank Ashka Kedziora 1.51 United Kingdom
20 Coups de pied Dimitar Dimitrov 6.00 Bulgaria
Its Not The End of The World - The Hide Marielle Tepper 3.28 Usa
Miasma Scott Fretwell 1.05 Canada
Detour Anna Radchenko 3.19 United Kingdom
3 Words For Paris Cokau 3.52 France
Cosmos Alexan Kevork Sarikamichian 4.06 Argentina

Music
Nadia Popoff - Seven Nights

www.facebook.com/ParachuteLightZero/

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Interactive Art

BASHIBA ATOM
https://vimeo.com/214219083

Interactive Art // Live Recording
Everything we see is atomized. Our boundaries, the skin that separates objects and people is gone.

Notice to Vimeo users: to see the particles you might need to watch this in its original resolution (4k) or at least 2K.

3D data: Microsoft Kinect

Spatial Sound + sonic events + Real-Time Rendering: Bashiba + vvvv

Programming: vvvv.org #bashiba #noir

Bashiba, Tuesday, May 2nd 2017 Digg | Tweet | Delicious 0 comments  

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Resuscitate
Interactive installation created by Dimana Sofianska, Dolce Villegas, and Tara Salibi.

Resuscitate: revive (someone) from unconsciousness or apparent death, make (something) active or vigorous again.

The theme of this installation is to show the potential of abandoned spaces using a fusion between architecture and media. Our initial perception of abandoned space was that they were negative, dangerous, scary, and avoidable. But as we went through the journey of physically exploring one of them, we gradually grew more comfortable with the space and towards the end we understood how those places may be considered as exciting and appealing adventures. But unfortunately as you take a step back from the hype, these spaces are in reality a waste of opportunity.

The installation not only metaphorically trans¬lates the experience of being in an abandoned space, but also shows the potential of those places with infinite possibilities when they are properly maintained. We made use of different elements such as light, shadow, transparent and translucent materials to portray the abstraction of an abandoned space which was the main inspiration of the forms used in our model and video. The video tells the story of creating a vibrant city out of the shattered structure. Once the city is alive, it deconstructs again to reinforce the idea that it could be something beautiful but the reality is that it is just an abandoned place. As the Spanish architect Santiago Calatrava said: “You see the first goal in this space was to deliver something beautiful where such an ugliness was there before, to deliver something optimistic looking to the future where so much sadness and depression was there.”

The installation works by pointing a flashlight on the physical model of the abstracted structure to create a shadow on the wall; then a light sensor picks up the light to trigger (using VVVV) the video projected on the wall. The model is set in a box to recre¬ate the experience of the unknown and to encourage the desire to discover. To further immerse the user in the audio visual installation, the sound that includes recorded samples from an abandoned space, is played through headphones that the user wears throughout the experience.

This installation aims at bringing consciousness to people about abandoned spaces and the potential that they can have in the future only if they are taken care of.

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Shoutbox

~11h ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~11h ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l

~2d ago

skyliner: i see some potential here

~5d ago

remony: @evvvvil send your bio for NODE17 please I don't know how to reach you!!

~6d ago

~7d ago

guest: Can someone please upload a built version of the htmlrenderer DX11 64 bit which works with the new DX11 pack?

~7d ago

StiX: the second .xml save feature just saved my life today. Bless you devvvvs