» vvvvhat happened in October 2018
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vvvvhat happened in October 2018

previously on vvvv: vvvvhat happened in September 2018

time flies,

as mentioned in last months update, we're in the middle of realizing the very first project entirely with vl standalone while at the same time integrating vl with Xenko. It is a complex multiplayer VR project involving 2 groups of 6 players each, who interact with each other and a beautifully shaded environment. And the ride couldn't have been more smooth so far. The project kinda develops itself along all the research we put into it that goes directly into the future usability of vl for everyone. Still a month to go until the opening...

Meanwhile here is a first peak at how we're working with xenko at the moment. While at tonfilm wrote another blogposts about debugging dx11 rendering, this time using RenderDoc.

In other news: Introducing: vvvv on mastodon
Feeling social but cannot be botherd by the pretentious walled garden networks nobody is talking about anymore other than when they admit to another privacy breach? Follow us on Mastodon. Open as it is, there is also an RSS feed you can follow our account on, if you don't want to sign up but still want to get the news. Welcome to the future!

And please save the date:
Next Berlin meetup: November 27 Surprise us, come by and demo your latest crazyshit!

But now grab a drink, lean back and watch this:

Hero lasal in an interview by psst


Here are this months updates:

and a couple of new works in progress:

And for those into vvvv.js, make sure not to miss: glTF PBR Rendering in VVVV.JS and UI Patching by tekcor


The Bumblebee and the Salesman Problem. A VR installation by Cornelia Heß

that was it for october. anything to add? please do so in the comments!

joreg, Tuesday, Nov 6th 2018 Digg | Tweet | Delicious 0 comments  
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anonymous user login


~22h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~1d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~2d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~2d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~2d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ